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Warlock Gish
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9/4/2011 6:41:29 PM
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jonyboulder
Posts 77
Note: This post is currently in the works...
Posted on the DB:
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Classes:
Warlock 8/ Fighter 8/ Knight of Tierdrial 10/ Champion of the Wild 4
Initial Values:
STR - 8
DEX - 20(18)
CON - 14
INT - 18(16)
WIS - 8
CHA - 10(8)
Race:
Yuan-ti
Background:
Veteran
Alignment:
Any that are allowed by warlocks
Breakdown of the Level Up:
Level - Class(Class Level) - Feats - Attribute Points
1 - Warlock(1) - Spellcasting Prodigy
2 - Fighter(1) - Weapon Finesse[Fighter bonus Feat]
3 - Warlock(2) - Dodge
4 - Fighter(2) - Weapon Focus(rapier)[Fighter Bonus Feat] -
DEX
5 - Warlock(3) -
None
6 - Knight of Tierdrial(1) - Combat Expertise
7 - Knight of Tierdrial(2) -
None
8 - Knight of Tierdrial(3) -
None
-
DEX
9 - Champion of the Wild(1) - Practiced Invoker, Toughness[CotW Bonus Feat]
10 - Champion of the Wild(2) -
None
11 - Knight of Tierdrial(4) -
None
12 - Knight of Tierdrial(5) - Steadfast Determination -
DEX
13 - Knight of Tierdrial(6) -
None
14 - Knight of Tierdrial(7) -
None
15 - Knight of Tierdrial(8) - Skill Focus(Listen)
16 - Knight of Tierdrial(9) -
None
-
DEX
17 - Warlock(4) -
None
18 - Warlock(5) - Dark Transcient
19 - Knight of Tierdrial(10) -
None
20 - Fighter(3) -
None
-
DEX
21 - Fighter(4) - Great Dexterity +1, Epic Prowess[Fighter Bonus Feat]
22 - Fighter(5) -
None
23 - Warlock(6) - Great Dexterity +2
24 - Fighter(6) - Armor Skin -
DEX
25 - Warlock(7) - Great Dexterity +3
26 - Fighter(7) -
None
27 - Warlock(8) - Great Dexterity +4
28 - Fighter(8) - Greater Weapon Focus[Fighter Bonus Feat] -
DEX
29 - Champion of the Wild(3) - Epic Weapon Focus
30 - Champion of the Wild(4) - Great Dexterity[CotW Bonus Feat]
Jony
edited by jonyboulder on 9/4/2011
9/4/2011 7:36:36 PM
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jonyboulder
Posts 77
Feat Choice Breakdown:
Spellcasting Prodigy:
Required for Knight of Tierdrial
Weapon Finesse:
Since this is a DEX based build
Dodge
: requirement for both CotW and Knight of Tierdrial
Toughness:
To take steadfast determination
Practiced Invoker:
Makes my invocations less likely to get dispelled and increases their duration. Seems worth it to me.
Steadfast Determination:
Its more or less the minimum requirement for UD. There are so many instant death effects in RoT its not even funny.
Dark Transient:
It increases the bonus to AB given from the haste effect of flee the scene by 1. Not to mention that it doubles the length of the invocation. Meaning it will last up to 44 rounds.
Skill Focus(Listen):
Although some might disagree, I think its quite important to have a half decent detection. It an attempt* at making my detection better. Still quite terrible though.
Epic Prowess:
A must have for a melee.
Great DEX Feats:
To increase my primary stat.
Armor Skin:
This is for RoT. You want every bit of AC that you can get.
Greater Weapon Focus:
A critical feat for a fighter, this unlock the epic version to further increase AB.
Epic Weapon Focus:
+2 to AB. There is no doubt that this feat will be useful.
Jony
edited by jonyboulder on 9/4/2011
9/4/2011 8:00:18 PM
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jonyboulder
Posts 77
Base Skills:
Lore 8:
This is a requirement for the Knight of Tierdrial and Champion of the Wild.
Concentration 33:
Since he's going to be buffing in the middle of battle.
Diplomacy 4:
It is a requirement for the Champion of the Wild class.
Spellcraft 30:
To acquire +6 to saves versus spells.
Use Magic Device 22:
Most powerful on RoT. Allows use of scrolls and useful gear that normally wouldn't be useable due to restrictions.
Tumble 30:
A very nice and useful +3 to AC
Taunt 33:
It could prove useful since the DC is modified by things such as the greater heroism and gear. The DC is taunt skill + 5.
Listen 16:
Too much dodge AC... I must have SOME detection otherwise I'll be way too vulnerable.
Jony
edited by jonyboulder on 9/4/2011
9/13/2011 12:42:28 PM
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jonyboulder
Posts 77
Journal:
So far, I've found the added warlock invocations a very nice addition to a fighter due to the lack of equipment. No energy immunity? Ignore the pyre. No haste boots? Use flee the scene. When I got to the blood sands, I wanted to grind there but I had a hard time staying alive. I then developed a tactic to allow me to grind there, thus getting 800+ XP pk with 20% XP pen. It goes like this:
1. Cast Ignore the Pyre (acid).
2. Cast chilling tentacles several times.
3. Cast Caustic web(only need it once).
4. Cast Flee the scene(although, at that point I actually had haste boots).
5. Lure the entire mob of monsters in the pool of chilling tentacles.
6. Run back and forth into the pool to keep the monsters in there.
I was able to start grinding blood sands at level 16 with fairly poor gear.
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