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9/4/2011 4:11:17 AM
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 battlechaser Posts 106
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Build for contest
Deep gnome, neutral, Wild Child STR 6 DEX 18 CON 14 INT 18 WIS 10 CHA 4
1. Rogue. Able learner. Conc 2, Disable (DD) 4, Hide 4, Lore 4, MS 4, Search 4, Tumble 4, SC 2, UMD 4, Spot 4, Open lock 3 2. Wizard. General/Rabbit. Conc 3, DD 1, Hide 1, lore 1, MS 1, Search 1, tumble 1, SC 2 3. Rogue. Dodge. Conc/DD/hide/lore//MS/search/tumble 1 SC 2 4. Wiz. Conc/DD/hide/lore/MS/search/tumble/SC 1 5. Wiz. conc/DD/hide/MS/search/tumble/SC 1 6. Wiz. Mobility. conc/DD/hide/MS/search/tumble 1 7. Wiz. Empower spell. conc/DD/hide/MS/search/tumble 1 8. Shadowdancer. conc/DD/hide/MS/search/tumble/UMD 1 SC3 9. Rogue. PSC (wizard). conc/DD/hide/MS/search/tumble/SC 1 UMD 3 10. Arcane Trickster (AT). conc/DD/hide/MS/search/tumble/SC/UMD 1 11. AT. conc/DD/hide/MS/search/tumble/SC/UMD 1 12. AT. Weapon finesse. conc/DD/hide/MS/search/tumble/SC/UMD 1 13. AT. conc/DD/hide/MS/search/tumble/SC/UMD 1 14. AT. conc/DD/hide/MS/search/tumble/SC/UMD 1 15. AT. Blind-fight. conc/DD/hide/MS/search/tumble/SC/UMD 1 16. AT. conc/DD/hide/MS/search/tumble/SC/UMD 1 17. AT. conc/DD/hide/MS/search/tumble/SC/UMD 1 18. AT. Maximize spell. conc/DD/hide/MS/tumble/SC/UMD 1 19. AT. conc/DD/hide/MS/tumble/SC 1 20. Wiz. conc/DD/hide/MS/tumble/SC 1 21. Wiz. Epic prowess. conc/DD/hide/MS/tumble/SC 1 22. Wiz. conc/DD/hide/MS/tumble/SC 1 23. Wiz. Armor skin. conc/DD/hide/MS/tumble/SC 1 24. Wiz. Vamp feast. conc/DD/hide/MS/tumble/SC 1 25. Wiz. Weapon focus (melee touch attack). conc/DD/hide/MS/tumble/SC 1 26. Wiz. conc/DD/hide/MS/tumble/SC 1 27. Wiz. Great DEX +1. conc/DD/hide/MS/tumble/SC 1 28. Wiz. conc/DD/hide/MS/UMD 1 spot 2 29. Wiz. Extend spell. Weapon focus (Ranged touch attack). Conc/DD/hide/MS/UMD/spot 1 30. Wiz. Conc/DD/hide/MS 1 UMD 3 spot 4
Race:
Deep gnome: rogue is favored class: No XP-penalty. +2 DEX, +2 saves. I'm not counting the AC-bonus due to +x vs gnome from some critters. SR.
Alignment:
Neutral: no smites
Classes:
Wizard: scribe scroll, greater spell versatility than sorcerer. INT for more spells and skills Rogue: sneak attacks, trapfinding, evasion Shadowdancer: HIPS Arcane trickster: increase sneak attack (works with orbs), almost same skill set as rogue, impromptu sneak attack in case HIPS doesn't work.
Feats:
Able learner: to get as much out of your skill points as possible: max DD, hide, MS, tumble. It should be able to deal with those pesky traps. Dodge, mobility: prereq for SD PSC: raise caster lvl empower, maximize: more damage and casting orbs at different lvs Weapon finesse: get higher AB with MTA Blind-fight: obviously epic prowess: higher AB armor skin: +1 natural AC weapon foci: +1 AB extend spell: extend displacement etc Vamp feast: nasty suprise, to use in case of emergency great dex: to even out dex.
Skills:
Max conc, hide, MS, Disable device tumble 30. +3 AC SC 30: for vamp feast and +6 saves vs spells. Search 20 + gem of searching: find most traps (I hope) UMD: 22: use everything lore 7: prereq for AT spot 10: spare skill points open lock 3: some locks can be opened.
Main idea:
Touch attacks disregard armor-shield and natural AC-bonus. When the character is flatfooted, it loses it's bonuses to AC from DEX and Dodge. 2 options to get critter flatfooted: HIPS and impromptu sneak attack. So this means you will just have to beat base AC + deflection bonus: this shouldn't be too difficult (I hope).
Tactic:
Use no save spells (preferably also no SR).
1.Buff up: improved mage armor, extend displacement, shadow shield, shades, greater stoneskin, ethereal visage, globe of invulnerability, spell mantles, reduce person et cetera as appropriate 2. greater invisibility (or hide) 3. true strike 4. throw orb (damage type dependent on foe, too bad I' couldn't fit in frost mage) 5. HIPS 6. repeat as much as necessary
Note:
In PnP the spellwarp sniper would be a marvellous addition: http://scratchpad.wikia.com/wiki/Spellwarp_Sniper
greetz
BC edited by battlechaser on 9/5/2011
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9/8/2011 7:44:13 AM
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 battlechaser Posts 106
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Plan for ER:
ER 1: +3 DEX, +2 INT: more skill points for spot/open lock. Switch great DEX with quicken spell: to use quickened orbs/assay ER 2-4: raise DEX to 38 (I think there is a +12 item), rest in CON
Temporary evaluation:
2011/9/8: Just reached lvl 11 (not much playtime, work and life happen). Slow starter. Once I got HIPS (no pun intended), things improved: better survivability, faster killing. Main buffs for the moment: protection from evil, shield, spiderskin, heroism, improved mage armor, ghostly visage, mirror image and reduce person (+1 AC, +1 AB, +2 DEX). Go invisible/hide, get within 30 feet, cast spell or shoot bow, run till you can hide again, repeat. Sneak attacks help against non-crit immunes. Does work better in party with a punching bag, ehm meat shield to distract the critters so you can do all sorts of nasty things behind their backs :-)
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9/13/2011 10:35:58 AM
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 battlechaser Posts 106
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Temp evaluation 2011-09-13
Level 16 now (thx Jony). A lot more interesting spells now: the orbs, ice storm, vitriolic sphere. Main tactic remains the same, with the addition of sneaking in first to single out enemy casters. Dependent on number and type of critters: cast AoE spells, look which creature is hurt the most, then start the killing spree. If necessary cast additional orbs or scorching ray to soften it up a bit more. Finish the critter of with bow and arrow. Consider this a rogue build with some extra surprises. I also like being able to deal with the traps and open all the chests.
Favorite spells for now:
Lvl 0: acid splash ( to deal acid damage to finish of trolls) lvl 1: magic missile, reduce person, shield, K's lesser orbs, true strike, protection from alignment lvl 2: ghostly visage, mirror image, melf, scorching ray lvl 3: displacement, haste, heroism, improved mage armor, spider skin, vampiric touch (which, by the way, applies for sneak attack) lvl 4: greater invis, ice storm, K's orbs, orb of force, stoneskin lvl 5: vitriolic sphere, sound blast, lesser mind blank lvl 6: IGMS, greater stone skin, greater breach
Can't wait tot get avasculate.
As mentioned in the KPRC forum, maybe invisible needle will be of some benefit tot this build: if it ignores SR and you keep bigby's crushing hand memorized, you'll get something like a mini-eldritch blast. Since vamp touch is the only noteworthy melee touch attack spell, it's possible I will dump weapon finesse and WF(MTA) for invisible needle and perhaps improved crit (RTA).
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9/18/2011 2:06:49 AM
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 battlechaser Posts 106
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Temporary evaluation 2011-09-18
Reached lvl 17. Tried to start the first lvl of Atlantis and Bloodsands solo. It is doable, but you need to fil your spellbook with the appropriate spells (accounting for energy resistance/immunity). Scrolls of avasculate are a big help: ranged touch, critter down to half of HP, if lucky they get stunned. Then run, hide, look for the critter with the least HP, finish it of, repeat as often as necessary. For now it can sneak past most critters to get the layout of the land and find an appropiate spot for the first attack: room for running and hiding :-) It actually is reasonably survivable, but you just need to be careful (and quick so haste is agood spell). Teamed up with a melee character it does work better: it does allow more sneak attacks.
Just got an answer from Kaedrin: invisible needle is a ranged touch attack, spell resistance does not apply. against non-crit immunes it will do 9d4 + 7d6 sneak attack damage. So in ER1 it will replace WF(MTA).
Vamp touch is actually a very nice MTA spell (up to 17d6 damage-HP for you against non crit immunes), so weapon finesse should stay in the build.
Greetz
BC
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9/22/2011 3:45:56 AM
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 battlechaser Posts 106
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Temporary evaluation 2011-09-22
Lvl 21 now. Grinding through blood sands. With all buffs up it's quite doable (especially when you know the vulnerabilities of the critters: just adapt your known spells). Shadow sim comes in quite handy: the copy draws attention away from you, so you can sneak ataack all you want. Sound blast is also very nice, you just have to position yourself very carefully to do as much damage as possible to as much critters as possible. The build survivability increased with higher levels (just don't go rushing in to things yo haven't done before, like Talos guardians: yes, this is my highest lvl toon).
I always keep a stack of scrolls of avasculate ready. It's a good opener for the "dance of the spears"
Tried to make an example of how the build should look at ER1: http://nwn2db.com/build.php?id=78099&version=1 Detection skills should be improved.
greetz
BC
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9/28/2011 8:56:29 AM
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 battlechaser Posts 106
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End-evaluation 2011-09-27
This is probably the last night I can play this toon before the end of the contest (I will continue to play it, I've grown fond of the little bastard). Lvl 25 at the moment, maybe I will reach 26 tonight.
Stats (With gear):
STR 6 DEX 28 CON 15 INT 22 WIS 10 CHA 4
Main skills (with gear)
conc 32 DD 34 hide 43 lore 11 MS 43 search 51 tumble 38 SC 36 UMD 20 Spot 5
AC (with gear/buffed)
36/49
Saves (with gear/buffed)
F/R/W: 11/26/17 buffed: 16/31/22
Gear:
Headband of intellect +4 Red wizard garb: +3 AC, + 1 lvl 3 spell, SR 10 Belt of agility +2 (to be replaced when I get something else that gives freedom of movement) Boots of hardiness +1 cloak of protection +5 Lesser amulet of health Ring of wizardry (2) Ring of the assassin: hide +7, MS +5, search +5, UMD +2 bracers of dexterity +4 Weapon: shortbow +1, enchanted: attack bonus +2 Arrows: epic ones from Mick's (dependent on area to be visited)
Buffs:
Energy immunity (dependent on area) improved mage armor shades (self) mind blank heroism mirror image ghostly visage night shield mind blank entropic shield shadow shield haste displacement
Tactics:
1. Buff up 2. Hide 3. Scout the territory (This is my first time in a lot of high lvl areas: so step 4 should be: die, respawn, recommence) 4. Sneak up close 5. Shadow sim the biggest badass you can find (e.g. Atlantian electromancers). Kill spellcasters first. 6. Hide and step back 7. Use offensive spells at will: IGMS, avasculate, orbs, scorching ray,... 8. When sim is killed, let them come near and vamp feast 9. Hide again 10. Kill wounded
Warning spoilers:
For the bloodsands (not the temple or the pyramid) I buff up, lure all critters from 1 map close to me, vamp feast, hide and kill rest. Some Atlantis end bosses are not soloable, but in Party, this build works very fine. I have only started solo on Eldar's pyramid, but I was hacked into tiny pieces by those skeletons before I knew what happened. Too bad I haven't invested in craft and set trap: the pyramid is ideal to lure the critters into your traps).
Pro's:
Racial SR HIPS (lifesaver, although some critters will spot you) When buffed up, quite survivable Packs some nasty spells (e.g. scrolls of avasculate) Rogue skill set: should have no trouble with traps. One warning: when searching for traps, don't use haste. "Epic sonic traps damages arcane orbslinger for 400+ damage. Respawn" LOL Vamp feast: although it's usable once a day, It's worth the feat in certains areas. Sneak attack damage is a nice (but not necessary) addition
Con's:
Low HP Low Fort Slow starter Buff-bot: when dispelled: run and hide Dependent on no save spells: when out of spells: run and hide. Bow and arrow are mostly used by accident (when trying to get away and clicking on critter). Invisble needle will probably be a better replacement. No epic precision No improved evasion
Conclusion:
I actually like playing this build: it's fun , although it requires more planning before you begin a new map when compared to some of my melee toons. I had to be very careful at first to be not killed too soon, but once I got the "lay of the land" and figured out the weaknesses of the critters (like a true rogue), it became a lot easier. I don't think this build can solo all areas, but it will stand it's own in a party. Also I like to thank all the people who helped me level and get through some areas: it was fun. And good luck to the other contenders.
greetz
BC
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10/6/2011 4:43:31 AM
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 battlechaser Posts 106
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Thanks all for voting for me.
Greetz
BC
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