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9/3/2011 11:20:38 PM
Yoshi
Yoshi
Posts 88
This is the build I am running for the builder tournament Mortis is holding.

Undead Hunter

Unna Freth, Female Drow, Paladin (9), Champion of the Wild (8), Avenger(9), Skullclan Hunter(4):

Attribute Base Race Final Mod
Strength 10 +0 10 +0
Dexterity 17 +2 27 +8
Constitution 12 -2 10 +0
Intelligence 14 +2 16 +3
Wisdom 11 +0 11 +0
Charisma 12 +2 14 +2


Skill Selection
Tumble:30 (38)
Use Magic Device:25 (27)
Hide:33 (41)
Move Silently:33 (41)
Lore:8 (11)
Diplomacy:4 (4)
Craft Armor:17 (20)
Craft Weapon:17 (20)
Spellcraft:4 (7)
edited by Yoshi on 9/27/2011
9/4/2011 12:10:20 AM
Yoshi
Yoshi
Posts 88
Main Idea behind the build:

There is a lot of undead on R.O.T. so I wanted a build that would do a lot of damage to undead. With this build I will be able to Crit undead, sneak attack undead (for half damage), turn undead (for a little extra damage)as well as pick up a few immunities to things and do really decent damage to pretty much anything on the server. As well as maintain a AC high enough to survive most places on R.O.T.


What the build gives me:

Death Ruin (can crit and sneak attack undead)
Immunity to Fear & Disease
Protection from evil always on
6d6 sneak attack
at ER1 High AC 82 (with + 10 dex bracers, Grimstead tower shield & haste)
at ER1 averagely good AB 58 (with GH, + 10 dex bracers & haste)
Eligent Strike
High Save bonuses with Pally Cha bonus added to saves
HIPS
Level 4 Avenger spells
Level 3 pally spells
Combat Insight for more damage
Hide and Move silently max out for good sneaking
Spell res 41
Turn Undead
Epic Resilience
Wrath of the Wild
Blind Fight
Craft armor & Craft Weapon for U.D. forge gear
high UMD for scroll use

Feat Break down:

LVL 1 Luck of heroes = 1 extra AC
lvl 3 Weapon Focus Rapier = Needed for COTW, + 1 AB
lvl 6 Dodge = Needed for COTW
lvl 9 Combat Expertise = Needed for COTW
lvl 10 Weapon Finesse = To use Dex modifier instead of Str to hit
lvl 12 Toughness = + 30 hit points, needed for Epic Toughness
lvl 13 Blind fight = 1 extra roll against invisible enemy
lvl 15 Tower Shield Proficiency = Extra AC for build to make it survivable (grim tower shield 16 ac)
lvl 18 Practiced Spellcaster (paladin) = increase spell casting lvls 4 extra damage for turn undead access to lvl 3 pally spells
lvl 21 Epic Prowess = + 1 AB
lvl 23 Combat Insight = Extra damage (higher int then str for picking up more skills)
lvl 25 Epic Toughness (+30) = + 30 hit points, needed for Epic Resillience
lvl 27 Great Dexterity +1 = + 1 dex, (should have 42 dex at ER1 with + 10 dex bracers)
lvl 29 Epic Resillience = No longer fail saves with a roll of a 1
edited by Yoshi on 9/5/2011
9/4/2011 7:46:14 PM
jonyboulder
jonyboulder
Posts 77
at ER1 High AC 82 (with + 10 dex bracers, Grimstead tower shield & haste)


Using a tower shield means you get -2 to AB. Not to mention that there are huge penalties to DEX on the grimstead shield(if I remember correctly).

Jony
9/4/2011 10:22:41 PM
Yoshi
Yoshi
Posts 88
I already calculated the - 2 to AB still comes out to 58 ab at ER1.

The - 8 dex on the shield can be negated by removing the shield and casting deathward then putting the shield back on.

Deathward will protect you from any ability neg effects.
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