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8/29/2011 5:54:18 PM
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 Lord mahe of cave creek Posts 44
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Any know if intuitive attack works on the server it seems that when i attack my char sheet will say my attack is at a 56 but the log shows low 40 something so dose the intuitive not work or dose it.
-- Drive it like you stole it !!
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8/29/2011 6:09:20 PM
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 Lord mahe of cave creek Posts 44
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Also, if you have a wisdome based char and use a level in monk and take inuitive attack whats the max base wisdome you want to have on your char so raise your attack up to max with the inuitive attack ,and of course monk uses wisdome to increase your ac dose that cap too at some point or do ya throw everything to wisdome base to increase your attack and ac ?????????????????????????
-- Drive it like you stole it !!
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8/29/2011 9:26:34 PM
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 jonyboulder Posts 77
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OK I think there's some explainin' to do. Afaik, everything that has been added by kaedrin is magical. Heck, I think that even the class SR is magical. Or at least, that's the only explanation I could find when I made a AK/monk with improved spell resistance feats and my SR was still 40...
So. On RoT, you hit the cap REALLY easily. Say you're at ER1 and thus have a +11 to AB weapon. You have 1 haste + 11 weapon +4 Greater heroism = 16 out of 20. You have space for 4 more magical AB. So intuitive attack isn't commonly used these days :P On a dragon shifter though, I think that it would be a a good investment. You'll just have to read the whole feat description.
As for the character sheet, it tends to neglect the cap. Result: It looks like you have a very nice AB.
Hope this clarifies things Jony
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8/30/2011 7:08:10 AM
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 The_Mighty_Bob Posts 363
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In short to the above.
Intuitive Attack counts towards to +20 AB cap which the NWN2 engine applies to the game. Anything above this +20 AB cap is ignored in combat although it may be counted on the character sheet.
So if you have +20 AB from Intuitive Attack then you can gain no other benefit from any other AB enhancing items/spells. This includes magical weapons.
The reason Intuitive Attack counts towards this cap is because it is a KPRC addon. Kaedrin cannot alter the code to change this.
It's worth noting that Dex based or Str based monks do not have this limitation.
-- Retired ROT-DM ROT Contributor
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