 Kaedrin Posts 144
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http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=209
v1.41.4 is now available with over 150 additions/fixes/changes.
[list] [*] Champion of the Silver Flame is now a 22 level prestige class with bonus feats at 13, 16, 19, and 22. [*] New Poisons available [*] Eldritch Glaive VFX Upgraded [*] Air, earth, and water elemental companions have been added for Rangers and Druids. [*] AK/WoD/ChampWild/Hosp can now take weapon spec feats as bonus feats if they qualify [*] Anointed Knight's class description updated to include the Tumble skill (Ride replacement) [*] Apply Poison, Use Poison duration now 5 rounds (can be adjusted by setting POISON_WEAPON_DURATION in the cmi_includes.nss file, 3 was the original value) [*] Apply Poison, Use Poison now works on blunt weapons (can be turned off by setting POISON_WEAPON_BLUNT to 0 in the cmi_includes.nss file) [*] Arcane Archer description updated to indicate that Assassin, Avenger, and Hexblade also qualify. [*] Arcane Archers's class description updated to include the Tumble skill (Ride replacement) [*] ASF now enforced for the default eldritch blast (no shapes or essences). [*] ASoC renamed Arcane Scholar [*] Assassin and Blackguard's level 2 spellcasting feats detail the Veil of Shadows spell. [*] Barbarian's class description updated to include the Tumble skill (Ride replacement) [*] Battletide and the Warpriest's Battletide will no longer provide it's haste component if the caster already has Haste active. [*] Battletide B script making sure the creator isn’t the target before removing [*] Bigby 8 keeps trying to attack the target and no longer ends when it misses. [*] Black Flame Zealot can no longer choose normal feats instead of a spellcasting progression feat. [*] Black Flame Zealot's Zealous Heart no longer displays the feat description text when the spell script is being fired (it now shows the spell name correctly). [*] Blackguard's class description updated to include the Tumble skill (Ride replacement) and Lore skill [*] Blackguard's level 4 spellcasting feat now details the Manifest Death spell. [*] Blast dice calculation now accounts for ED's without warlock spellcasting progression [*] Bombardment description now indicates it does up to 20d8 and affects all creatures (not just enemies). [*] Bug in paladin dispel fixed [*] Caster level for dispels can no longer exceed the caster's hit dice (fixes exploits with practiced caster and red wizard). [*] Caster's Lament description updated to indicate it removes any curses from the caster. [*] Caster's Lament now properly dispels the target and removes any curses from the caster. [*] Caustic Mire limited to one active casting at a time [*] Champion of the Silver Flame's class description updated to include the Tumble skill (Ride replacement) [*] Charnag renamed to Elite Commando, race restriction removed. [*] Child of Night and Shadow Dancer may be no longer be taken together. [*] Child of Night's descriptions updated to indicate that invocation progression also provides eldritch blast progression. [*] Child of Night's Night Form can now use invocations without needing the Guttural Invocations feat. [*] Circle Kick feat description updated to indicate it can switch your current target when this happens. [*] Class descriptions updated: Scout, Tempest, and Wilderness Stalker [*] Cold Domain description updated to indicate you get Ice Storm at 4th level, not Elemental Shield. [*] CotSF class description updated to removed the abilities that didn't make the final cut when the class was created. [*] Daggerspell Mage requirement adjusted to 3 levels in a base class, description updated to indicate it is actual base class levels and not caster level. [*] Daggerspell Mage's descriptions updated to indicate that invocation progression also provides eldritch blast progression. [*] Damage shield for Ember Guard and Blaze of Power (Nature's Warrior) now deals the correct damage [*] Dark Lantern description updated with note about access to Crippling Strike [*] Dark Lantern now has access to the Crippling Strike feat while leveling up as a Dark Lantern (requires 4d6 of actual sneak attack to take). [*] Defensive Parry bonus for Dervish correctly applied applied only after level 7 is attained. [*] Dervish AC bonus now correctly requires no armor or light armor to be worn. Class description updated. [*] Dissonant Chord's Break Concentration can no longer be dispelled. [*] Divine Vigor informs those with less than a 12 Charisma that they are too uninspiring to get any benefit from the feat. [*] Doomguide, Hellfire Warlock, and Swashbuckler updated to include the Perform skill as a cross-class skill. [*] Dragon Disciple description updated to indicate that Hexblade qualifies [*] Dragon shape gains Bronze, Silver [*] Dragon Slayer's descriptions updated to indicate that invocation progression also provides eldritch blast progression. [*] Dread Seizure upgraded to -5 AB, 50% slow [*] Duelist class description updated with the correct progression for Improved Reaction (one use per two class levels). [*] Duelist's Improved Reaction ability is now instant. VFX will be added in 1.42. [*] Eilistrae and Lolth allow Rangers/Druids as followers. [*] Eldritch Blasts touch attacks are no longer affected by any bonuses on the weapon you have equipped. [*] Eldritch Disciple's Damage Reduction gift now correctly counts level 1 (minimum bonus of 1). [*] Eldritch Disciple's damage reduction gift now mentions it stacks with warlock damage reduction, greater resilience, epic damage reduction feats, and the fey skin feats. [*] Eldritch Glaive deals half damage if the player has HiPS [*] Eldritch Glaive properly benefits from Weapon Finesse [*] Elemental companions now correctly gain the damage reduction they were missing (DR 5/- for Large/Huge, DR 10/- for Greater/Elder) [*] Elemental Companions now suffer from shrinkage (and are 1/5 the size they were). [*] Elite Commando's Way of the Slayer now properly applies the level 3 and 5 bonuses. [*] Epic Animal Comp no longer has a wisdom requirement. [*] Epic Fiendish Reslience II - IV now correctly heal the amount indicated [*] Epic Rage requirements reduced (to 25 Str) [*] Equipping an item applies a 6s 100% spell failure (divine, arcane, and feats) [*] Faerie Fire now affects a 5' burst area around the target creature/location. [*] Faerie Fire now applies a -30 Hide penalty in addition to the concealment negation. [*] Faerie Fire now lasts 1 rd/level if the target is a PC [*] Faerie Fire now uses the new feat-based SR code for drow [*] Familiars now get real spell resistance instead of item based spell resistance. [*] Favored Soul fix code in levelup no longer sends the player debug messages [*] Feat descriptions updated: Swift Ambusher, Swift Hunter [*] Fiendish Resilience can no longer be dispelled. [*] Fighter has access to One Shot as a bonus feat (actually went live in 1.41.2) [*] Fighter's class description updated to include the Tumble skill (Ride replacement) and Lore skill [*] Fire elemental companions that are Huge or larger gain Improved Evasion. [*] Fire elemental companions that are medium or larger gain Evasion. [*] Fist of the Forest AC bonus now recalculated when equipping armor properly. [*] Flesh to Stone is now a save or die vs players. [*] Forest Master level 9 ability clarified to indicate it temporarily grants the Great Cleave feat. [*] Greater Heavy Armor Optimization description updated to correct the skill bonus (it should be +2, not +3). [*] Guarding the Lord and Shield Other adjusted to include exploit fixes from Adam of Legends of Arcadia. [*] Guild Thief description updated to indicate Hide is a class skill. [*] Gust of Wind spell, Hurricane Breath, and Air Genasi's Gust of Wind may no longer affect the caster. [*] Harper description updated to indicate it can advance Warlock spellcasting progression. [*] Harper's descriptions updated to indicate that invocation progression also provides eldritch blast progression. [*] Haste cast by a Swiftblade now correctly gets the +3 or +6 rounds duration bonus (and not 3 or 6 seconds) [*] Heartwarder description updated to indicate it grants Greater Spell Focus (Enchantment) at level 6 as part of Voice of the Siren. [*] Heartwarder's descriptions updated to indicate that invocation progression also provides eldritch blast progression. [*] Heavy Armor Optimization and Greater Heavy Armor Optimization no longer increase Open Locks. [*] Hellfire Shield now has a DC of 10 half your hit dice your Cha (no longer just warlock and hellfire warlock levels / 2) [*] Hellfire Shield now uses my warlock spell resistance code [*] Hellfire warlock fire resist now stacks with the basic warlock fire resist. [*] Hellspawned Grace now has 17 Con, 21 Dex (not the reverse) [*] Ignore the Pyre description updated to indicate that only one cast can be active at a time. [*] Ignore the Pyre now provides 999 points of damage resistance (the correct value for immunity) [*] Instill Vulnerability description updated to mention the vulnerability is 50% [*] Intuitive Attack description mentions it doesn't stack with Zen Archery [*] Knight of Tierdrial has been renamed the Mystic Knight [*] Level 1 Warlocks gain access to Improved Unarmed Strike. This will allow them to cast in melee without suffering attacks of opportunity for wielding a weapon (and avoid suffering the deflection bug for eldritch blasts). [*] Low Light Vision spell now correctly buffs allies within 30', now provides a visual cue of the affected area. [*] Manifest Death no longer has a SR check [*] Mid to high level Fire elemental companions gain their correct natural AC bonus [*] Mystic Knight's descriptions updated to indicate that invocation progression also provides eldritch blast progression. [*] Natural Leader now grants a +1 AB bonus to nearby allies [*] New Blueprint: Bladed Gauntlets [*] New Blueprint: Spiked Gauntlets [*] New Feat based SR code developed. [*] New Feat: Extend Rage II, III, IV (each adds another 5 rounds) [*] New Feat: Lord of All Essences [*] New Spell: Liveoak [*] Ninja default armor changed to monk [*] Ninja gains the Monk weapon proficiency. Existing characters will get it at the next levelup. [*] Ninja Ki Powers will only work when not wearing armor. [*] Pilfer Magic no longer caps caster level at 20 when Arcane Trickster level is less than 10. [*] Point Blank Shot description updated to indicate Eldritch Blast gains a +1 AB bonus. [*] Practiced Invoker description updated to indicate it now provides actual warlock levels for determining the number of blast dice (it previously provide a number of bonus dice depending on the number of missing caster levels). [*] Practiced Invoker now triggers the stacking eldritch blast code so you will see the adjusted blast dice on your character sheet (actual blast damage does account for the feat). [*] Ranger's class description updated to include the Tumble skill (Ride replacement) [*] Ray of Enfeeblement will not reduce Strength below 1 [*] Removed all custom packages [*] Repelling blast knockdown duration increased to 6 seconds (up from 4). [*] Replace Packages.2da with the original [*] Rest bug caused by single player code has been fixed (one player resting will not cause allies to lose temporary item properties). [*] Scout now gains the Skirmish AC feat at 3rd level to indicate how much dodge it gets and when. [*] Shades spell now correctly grants Shield Enhance AC and not Armor Enhance AC [*] Shadow Thief of Amn renamed Guild Thief. [*] Shadowbane Stalker gains Diplomacy as a class skill [*] Slashing (bladed) and Piercing (spiked) gauntlets are available for monks. [*] Spells and feats that target those other than the caster and use a creature hide (notably Nightsong Infiltrator and Dread Commando) have had a bug fixed where the target does not get the hide equipped properly. [*] Storm Bolt now indicates the number of dice used when activated. [*] Stormsinger description updated to indicate it progression Invocation magic as well as Arcane/Divine. [*] Stormsinger now correctly stacks eldritch blast dice when leveling up (display issue only). [*] Stormsinger's descriptions updated to indicate that invocation progression also provides eldritch blast progression. [*] Stormsinger's Thunderstrike now has a Range of Medium (up from Short) [*] Support for Heed's Angler Pack added [*] Swift Hunter and Swift Ambusher feats no longer mention swashbuckler dodge stacking. [*] Swiftblade description updated with the 1.41.3 changes [*] The following spells/feats now correctly grant Darkvision:Visage of the Deity spell, See the Unseen invocation, and the Exalted Wildshape feat. [*] The following spells/feats now correctly grant Low Light Vision: Nixie's Grace spell, Embrace the Wild spell, Low Light Vision spell, Citadel Training feat (Dark Lantern) [*] Undead Bane Blast is now actually more effective against undead [*] Update Epic Fiendish Resil desc to indicate the duration increases to 5 min (up from 2) [*] Update requiem description to 20/day songs, not 21 bard. [*] Use Poison is now available to all classes as a general feat. It is still free for Assassins/Blackguards and any other class that grants Use Poison. [*] Using recommend when creating a level 1 Ninja no longer loses 2 points of your 32 point buy. Existing characters missing the 2 points can not be fixed. [*] Vampiric Feast now kills those that fail their saving throw (bringing them to -10 HP). [*] Warrior of Darkness's class description updated to include the Tumble skill (Ride replacement) [*] Wilderness Stalker now gains the Skirmish AC feat at 4th level to indicate how much dodge it gets and when. [*] Word of Changing now provides effect based spell resistance instead of item based spell resistance (it will no longer fail after one use). [/list]
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