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Home » Kaedrin PRC » Kaedrin's v1.41.4 update is released! Messages in this topic - RSS
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8/15/2011 9:04:21 PM
Kaedrin
Kaedrin
Posts 144
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=209

v1.41.4 is now available with over 150 additions/fixes/changes.

[list]
[*] Champion of the Silver Flame is now a 22 level prestige class with bonus feats at 13, 16, 19, and 22.
[*] New Poisons available
[*] Eldritch Glaive VFX Upgraded
[*] Air, earth, and water elemental companions have been added for Rangers and Druids.
[*] AK/WoD/ChampWild/Hosp can now take weapon spec feats as bonus feats if they qualify
[*] Anointed Knight's class description updated to include the Tumble skill (Ride replacement)
[*] Apply Poison, Use Poison duration now 5 rounds (can be adjusted by setting POISON_WEAPON_DURATION in the cmi_includes.nss file, 3 was the original value)
[*] Apply Poison, Use Poison now works on blunt weapons (can be turned off by setting POISON_WEAPON_BLUNT to 0 in the cmi_includes.nss file)
[*] Arcane Archer description updated to indicate that Assassin, Avenger, and Hexblade also qualify.
[*] Arcane Archers's class description updated to include the Tumble skill (Ride replacement)
[*] ASF now enforced for the default eldritch blast (no shapes or essences).
[*] ASoC renamed Arcane Scholar
[*] Assassin and Blackguard's level 2 spellcasting feats detail the Veil of Shadows spell.
[*] Barbarian's class description updated to include the Tumble skill (Ride replacement)
[*] Battletide and the Warpriest's Battletide will no longer provide it's haste component if the caster already has Haste active.
[*] Battletide B script making sure the creator isn’t the target before removing
[*] Bigby 8 keeps trying to attack the target and no longer ends when it misses.
[*] Black Flame Zealot can no longer choose normal feats instead of a spellcasting progression feat.
[*] Black Flame Zealot's Zealous Heart no longer displays the feat description text when the spell script is being fired (it now shows the spell name correctly).
[*] Blackguard's class description updated to include the Tumble skill (Ride replacement) and Lore skill
[*] Blackguard's level 4 spellcasting feat now details the Manifest Death spell.
[*] Blast dice calculation now accounts for ED's without warlock spellcasting progression
[*] Bombardment description now indicates it does up to 20d8 and affects all creatures (not just enemies).
[*] Bug in paladin dispel fixed
[*] Caster level for dispels can no longer exceed the caster's hit dice (fixes exploits with practiced caster and red wizard).
[*] Caster's Lament description updated to indicate it removes any curses from the caster.
[*] Caster's Lament now properly dispels the target and removes any curses from the caster.
[*] Caustic Mire limited to one active casting at a time
[*] Champion of the Silver Flame's class description updated to include the Tumble skill (Ride replacement)
[*] Charnag renamed to Elite Commando, race restriction removed.
[*] Child of Night and Shadow Dancer may be no longer be taken together.
[*] Child of Night's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
[*] Child of Night's Night Form can now use invocations without needing the Guttural Invocations feat.
[*] Circle Kick feat description updated to indicate it can switch your current target when this happens.
[*] Class descriptions updated: Scout, Tempest, and Wilderness Stalker
[*] Cold Domain description updated to indicate you get Ice Storm at 4th level, not Elemental Shield.
[*] CotSF class description updated to removed the abilities that didn't make the final cut when the class was created.
[*] Daggerspell Mage requirement adjusted to 3 levels in a base class, description updated to indicate it is actual base class levels and not caster level.
[*] Daggerspell Mage's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
[*] Damage shield for Ember Guard and Blaze of Power (Nature's Warrior) now deals the correct damage
[*] Dark Lantern description updated with note about access to Crippling Strike
[*] Dark Lantern now has access to the Crippling Strike feat while leveling up as a Dark Lantern (requires 4d6 of actual sneak attack to take).
[*] Defensive Parry bonus for Dervish correctly applied applied only after level 7 is attained.
[*] Dervish AC bonus now correctly requires no armor or light armor to be worn. Class description updated.
[*] Dissonant Chord's Break Concentration can no longer be dispelled.
[*] Divine Vigor informs those with less than a 12 Charisma that they are too uninspiring to get any benefit from the feat.
[*] Doomguide, Hellfire Warlock, and Swashbuckler updated to include the Perform skill as a cross-class skill.
[*] Dragon Disciple description updated to indicate that Hexblade qualifies
[*] Dragon shape gains Bronze, Silver
[*] Dragon Slayer's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
[*] Dread Seizure upgraded to -5 AB, 50% slow
[*] Duelist class description updated with the correct progression for Improved Reaction (one use per two class levels).
[*] Duelist's Improved Reaction ability is now instant. VFX will be added in 1.42.
[*] Eilistrae and Lolth allow Rangers/Druids as followers.
[*] Eldritch Blasts touch attacks are no longer affected by any bonuses on the weapon you have equipped.
[*] Eldritch Disciple's Damage Reduction gift now correctly counts level 1 (minimum bonus of 1).
[*] Eldritch Disciple's damage reduction gift now mentions it stacks with warlock damage reduction, greater resilience, epic damage reduction feats, and the fey skin feats.
[*] Eldritch Glaive deals half damage if the player has HiPS
[*] Eldritch Glaive properly benefits from Weapon Finesse
[*] Elemental companions now correctly gain the damage reduction they were missing (DR 5/- for Large/Huge, DR 10/- for Greater/Elder)
[*] Elemental Companions now suffer from shrinkage (and are 1/5 the size they were).
[*] Elite Commando's Way of the Slayer now properly applies the level 3 and 5 bonuses.
[*] Epic Animal Comp no longer has a wisdom requirement.
[*] Epic Fiendish Reslience II - IV now correctly heal the amount indicated
[*] Epic Rage requirements reduced (to 25 Str)
[*] Equipping an item applies a 6s 100% spell failure (divine, arcane, and feats)
[*] Faerie Fire now affects a 5' burst area around the target creature/location.
[*] Faerie Fire now applies a -30 Hide penalty in addition to the concealment negation.
[*] Faerie Fire now lasts 1 rd/level if the target is a PC
[*] Faerie Fire now uses the new feat-based SR code for drow
[*] Familiars now get real spell resistance instead of item based spell resistance.
[*] Favored Soul fix code in levelup no longer sends the player debug messages
[*] Feat descriptions updated: Swift Ambusher, Swift Hunter
[*] Fiendish Resilience can no longer be dispelled.
[*] Fighter has access to One Shot as a bonus feat (actually went live in 1.41.2)
[*] Fighter's class description updated to include the Tumble skill (Ride replacement) and Lore skill
[*] Fire elemental companions that are Huge or larger gain Improved Evasion.
[*] Fire elemental companions that are medium or larger gain Evasion.
[*] Fist of the Forest AC bonus now recalculated when equipping armor properly.
[*] Flesh to Stone is now a save or die vs players.
[*] Forest Master level 9 ability clarified to indicate it temporarily grants the Great Cleave feat.
[*] Greater Heavy Armor Optimization description updated to correct the skill bonus (it should be +2, not +3).
[*] Guarding the Lord and Shield Other adjusted to include exploit fixes from Adam of Legends of Arcadia.
[*] Guild Thief description updated to indicate Hide is a class skill.
[*] Gust of Wind spell, Hurricane Breath, and Air Genasi's Gust of Wind may no longer affect the caster.
[*] Harper description updated to indicate it can advance Warlock spellcasting progression.
[*] Harper's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
[*] Haste cast by a Swiftblade now correctly gets the +3 or +6 rounds duration bonus (and not 3 or 6 seconds)
[*] Heartwarder description updated to indicate it grants Greater Spell Focus (Enchantment) at level 6 as part of Voice of the Siren.
[*] Heartwarder's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
[*] Heavy Armor Optimization and Greater Heavy Armor Optimization no longer increase Open Locks.
[*] Hellfire Shield now has a DC of 10 half your hit dice your Cha (no longer just warlock and hellfire warlock levels / 2)
[*] Hellfire Shield now uses my warlock spell resistance code
[*] Hellfire warlock fire resist now stacks with the basic warlock fire resist.
[*] Hellspawned Grace now has 17 Con, 21 Dex (not the reverse)
[*] Ignore the Pyre description updated to indicate that only one cast can be active at a time.
[*] Ignore the Pyre now provides 999 points of damage resistance (the correct value for immunity)
[*] Instill Vulnerability description updated to mention the vulnerability is 50%
[*] Intuitive Attack description mentions it doesn't stack with Zen Archery
[*] Knight of Tierdrial has been renamed the Mystic Knight
[*] Level 1 Warlocks gain access to Improved Unarmed Strike. This will allow them to cast in melee without suffering attacks of opportunity for wielding a weapon (and avoid suffering the deflection bug for eldritch blasts).
[*] Low Light Vision spell now correctly buffs allies within 30', now provides a visual cue of the affected area.
[*] Manifest Death no longer has a SR check
[*] Mid to high level Fire elemental companions gain their correct natural AC bonus
[*] Mystic Knight's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
[*] Natural Leader now grants a +1 AB bonus to nearby allies
[*] New Blueprint: Bladed Gauntlets
[*] New Blueprint: Spiked Gauntlets
[*] New Feat based SR code developed.
[*] New Feat: Extend Rage II, III, IV (each adds another 5 rounds)
[*] New Feat: Lord of All Essences
[*] New Spell: Liveoak
[*] Ninja default armor changed to monk
[*] Ninja gains the Monk weapon proficiency. Existing characters will get it at the next levelup.
[*] Ninja Ki Powers will only work when not wearing armor.
[*] Pilfer Magic no longer caps caster level at 20 when Arcane Trickster level is less than 10.
[*] Point Blank Shot description updated to indicate Eldritch Blast gains a +1 AB bonus.
[*] Practiced Invoker description updated to indicate it now provides actual warlock levels for determining the number of blast dice (it previously provide a number of bonus dice depending on the number of missing caster levels).
[*] Practiced Invoker now triggers the stacking eldritch blast code so you will see the adjusted blast dice on your character sheet (actual blast damage does account for the feat).
[*] Ranger's class description updated to include the Tumble skill (Ride replacement)
[*] Ray of Enfeeblement will not reduce Strength below 1
[*] Removed all custom packages
[*] Repelling blast knockdown duration increased to 6 seconds (up from 4).
[*] Replace Packages.2da with the original
[*] Rest bug caused by single player code has been fixed (one player resting will not cause allies to lose temporary item properties).
[*] Scout now gains the Skirmish AC feat at 3rd level to indicate how much dodge it gets and when.
[*] Shades spell now correctly grants Shield Enhance AC and not Armor Enhance AC
[*] Shadow Thief of Amn renamed Guild Thief.
[*] Shadowbane Stalker gains Diplomacy as a class skill
[*] Slashing (bladed) and Piercing (spiked) gauntlets are available for monks.
[*] Spells and feats that target those other than the caster and use a creature hide (notably Nightsong Infiltrator and Dread Commando) have had a bug fixed where the target does not get the hide equipped properly.
[*] Storm Bolt now indicates the number of dice used when activated.
[*] Stormsinger description updated to indicate it progression Invocation magic as well as Arcane/Divine.
[*] Stormsinger now correctly stacks eldritch blast dice when leveling up (display issue only).
[*] Stormsinger's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
[*] Stormsinger's Thunderstrike now has a Range of Medium (up from Short)
[*] Support for Heed's Angler Pack added
[*] Swift Hunter and Swift Ambusher feats no longer mention swashbuckler dodge stacking.
[*] Swiftblade description updated with the 1.41.3 changes
[*] The following spells/feats now correctly grant Darkvision:Visage of the Deity spell, See the Unseen invocation, and the Exalted Wildshape feat.
[*] The following spells/feats now correctly grant Low Light Vision: Nixie's Grace spell, Embrace the Wild spell, Low Light Vision spell, Citadel Training feat (Dark Lantern)
[*] Undead Bane Blast is now actually more effective against undead
[*] Update Epic Fiendish Resil desc to indicate the duration increases to 5 min (up from 2)
[*] Update requiem description to 20/day songs, not 21 bard.
[*] Use Poison is now available to all classes as a general feat. It is still free for Assassins/Blackguards and any other class that grants Use Poison.
[*] Using recommend when creating a level 1 Ninja no longer loses 2 points of your 32 point buy. Existing characters missing the 2 points can not be fixed.
[*] Vampiric Feast now kills those that fail their saving throw (bringing them to -10 HP).
[*] Warrior of Darkness's class description updated to include the Tumble skill (Ride replacement)
[*] Wilderness Stalker now gains the Skirmish AC feat at 4th level to indicate how much dodge it gets and when.
[*] Word of Changing now provides effect based spell resistance instead of item based spell resistance (it will no longer fail after one use).
[/list]

--
My content site: http://nwn2customcontent.wikidot.com/
10/16/2011 11:08:38 AM
bbloom
bbloom
Posts 1548
We have begun the upgrade process to 1.41.4. This will be the final PRC update for ROT(1 and 2) and ROT3.

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

10/16/2011 3:29:46 PM
bbloom
bbloom
Posts 1548
ROT BETA has been updated to PRC 1.41.4. Jastin will be doing preliminary tests today.

--
Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter

10/17/2011 11:11:21 PM
Joebob
Joebob
Posts 108
Can you rollback whatever it did to Bigby's Forceful Hand? The spell is supposed to knockdown and/or daze for 1 round per caster lvl, now it just knocks em down for 1 round.
10/18/2011 4:31:49 AM
The_Mighty_Bob
The_Mighty_Bob
Posts 363
Joebob wrote:
Can you rollback whatever it did to Bigby's Forceful Hand? The spell is supposed to knockdown and/or daze for 1 round per caster lvl, now it just knocks em down for 1 round.


It's now been fixed. A new STR check is rolled every round as I believe it is meant to be.

At least it is supposed to work like that.

--
Retired ROT-DM
ROT Contributor
10/18/2011 8:55:42 AM
Joebob
Joebob
Posts 108
The_Mighty_Bob wrote:
Joebob wrote:
Can you rollback whatever it did to Bigby's Forceful Hand? The spell is supposed to knockdown and/or daze for 1 round per caster lvl, now it just knocks em down for 1 round.


It's now been fixed. A new STR check is rolled every round as I believe it is meant to be.

At least it is supposed to work like that.


That is the case for the (7th)Grasping hand, (8th)Clenched fist, and (9th)Crushing hand which makes checks every round to see if the target is affected. The (6th)Forceful hand is a bull rush , a one time to hit or miss, if it hits it knocks down and/or dazes the target for one round per caster lvl. To mearly knock down the target to have it get right back up and resume attacking makes this spell worthless.
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