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7/19/2011 12:52:18 PM
Neuropain
Neuropain
Posts 28
Figured I'd make this thread instead of making a new one everytime I need advice on a build, ofc anyone else can post questions about their builds here too.

I found an interesting build on nwn2db and tinkered with it a bit to make it work, here's the original build http://nwn2db.com/build.php?id=44172&version=1

And here's my version http://nwn2db.com/build.php?id=70246&version=1
7/19/2011 6:19:01 PM
MortisCorpus
MortisCorpus
Posts 420
In comparison I noticed that you took power critical warhammer and heavy armor optimization over Improved critical and scantify strikes. The final build for both have netted 16 feats so the progression is of little difference to me at the given time.

Why those two feats? Are you thinking since keen is avaliable in game at one point or another that power critical is better to help with your cirtical blows? The armor opt I assume is to give you more armor?

They both look good, and I think are both capable of doing well in the end-game areas with the right gear/team.

I would strongly consider losing a few of the greater stat feats with ER's in favor of epic resilience but .. thats looking at the build long term.

Cheers,
Besh

--

DM - Moderator - Lord of Ahala
ROT Contributor
7/20/2011 3:15:21 AM
Neuropain
Neuropain
Posts 28
Well Sanctify Strikes doesn't stack with Weapons of Sacred Flame so it's pretty much a wasted feat, armor opt is indeed for the increased armor. I also changed some skill points away from detecting invis enemies and put them in UMD and Spellcraft, though I'm not too sure about usefulness caps on skills and such. And yeah I was planning on using ER's to get the stats I need so I can dump the stat boosts.

Oh yeah the crit feat change is as you said, I've already been told it's easy to get Keen enchants so no point in getting that, though I don't know how good power crits is, might have to change that for something better.
edited by Neuropain on 7/20/2011
7/20/2011 6:22:02 AM
JAW
JAW
Posts 24
Hey - that's one of my old builds. Glad to see it's proved useful.

Entirely agree with your changes. Looking back, I'd suggest you work in Epic Resilience from scratch by dropping two of the Great Stat feats and moving stuff around.

e.g.
Toughness instead of Sanctify Strikes.
Epic Tough instead of Great Wis 1.. etc.

After a brief fiddle, I ended up with CHA at 21 and WIS left at 11, and which doesn't look as nice on NWN2DB, but with all the +stat items on Trinity (not to mention ER additions) is probably a better end-result.

--
'JustAnotherWanderer' in game.
7/20/2011 12:30:22 PM
Neuropain
Neuropain
Posts 28
Well I'm already lvl 12 and have nowhere near the gold needed to relevel, so what about this?

http://nwn2db.com/build.php?id=70246&version=1
7/20/2011 3:05:51 PM
Grim
Grim
Posts 82
Neuropain wrote:
Well I'm already lvl 12 and have nowhere near the gold needed to relevel, so what about this?

http://nwn2db.com/build.php?id=70246&version=1


Not bad, though I wouldn't worry about releveling characters that you haven't invested the time in getting ER's yet with, especially since with the leveling speed (and ease of transferring items alone) it's usually a better choice to just bank the money/stuff and start anew Experiment! Sometimes what looks one way on paper turns out to be much better(or worse) then it looks in practice.
7/21/2011 12:33:13 PM
Neuropain
Neuropain
Posts 28
Well I'm hoping I can salvage the char without losing too much, I'm trying to rid myself of the habit of rerolling over and over as playing the prologue of any game over and over kinda kills it.
7/21/2011 7:39:05 PM
MortisCorpus
MortisCorpus
Posts 420
Might I suggest that you do not let anyone tell you that a build cannot be taken to ER’s even if built with un-ideal feats. I say if you like the concept that you get some help with hard areas and push till you know exactly what you want or get where you want with your character.

Min-maxing is not a prospect for everyone and after playing here for a few years, I make most of my builds to purposefully be flawed in one area or another. Play to have fun, and if your having fun, then who cares. It is just a game.


Besh

--

DM - Moderator - Lord of Ahala
ROT Contributor
7/21/2011 9:18:46 PM
Joebob
Joebob
Posts 108
WOPOH!
7/22/2011 3:00:16 AM
Neuropain
Neuropain
Posts 28
Well I am having fun, the only thing I don't like is the lack of spell slots, but that can be helped by getting a good wis item.
7/22/2011 8:37:43 AM
King James I
King James I
Posts 101
I'm totally w/ Mortis on this one. I would personally walk you through areas without asking any questions. And you can take that to the bank.
7/22/2011 1:41:09 PM
Neuropain
Neuropain
Posts 28
Thanks again for all the help.

I have a question regarding a build I'm looking at on nwn2db, how good are the Epic Spells? This build http://nwn2db.com/build.php?id=22177&version=1 takes all of them but it feels to me like thats not all that great.

http://nwn2db.com/build.php?id=70670&version=1
This is what I changed it to, the race change was because I think the Wild Elves are cooler mostly. Oh and don't tell my boss I spent my working time on this, honestly there was nothing to do. ^^
7/22/2011 5:06:21 PM
Pyrotics
Pyrotics
Posts 317
Neuropain wrote:
Thanks again for all the help.

I have a question regarding a build I'm looking at on nwn2db, how good are the Epic Spells? This build http://nwn2db.com/build.php?id=22177&version=1 takes all of them but it feels to me like thats not all that great.

http://nwn2db.com/build.php?id=70670&version=1
This is what I changed it to, the race change was because I think the Wild Elves are cooler mostly. Oh and don't tell my boss I spent my working time on this, honestly there was nothing to do. ^^


I am of the opinion that generally speaking, only hellball and vampiric feast are useful; for RoT however, where enemies have such high HP (not to mention resistances), Hellball is worthless and it's all about the Vampiric Feast.

Pyrotics

--
Drank the O family Kool-Aid.
Primary Toons:
Etoiles (CLICK HERE)
Zap Calenia
Argo Paltesh
7/22/2011 5:54:28 PM
Neuropain
Neuropain
Posts 28
Alright then I'll dump Epic Gate for Vampiric Feast, seems like a fun build though it's gonna have to wait a little, too many build ideas all at once, need more hours per day.
8/4/2011 12:01:16 PM
Neuropain
Neuropain
Posts 28
This is the build my main toon is using, http://nwn2db.com/build.php?id=70690&version=1
As you can see I have a wasted feat with Power Attack because I got it on lvl 1 (don't ask.) I'm having quite a bit of fun with it but it feels kinda limited, right now I'm at 82 AC and 60 AB unbuffed (I think) ofc I always have haste from an item so it's really 83 AC and 61 AB. Since I'm using full plate armor I can't really get more ac from stats and I've already got as much as I can from forging, (Mithral on boots just isn't good enough for me to not use it on armor) so I'm wondering if there is a way around this. Pretty much the same for AB +11 on weapon and 50 strength means I'm pretty limited in ways of getting more.

I've only just hit ER1 but as long as I pace myself I can at least tank things long enough for my party to kill whatever we are fighting.

Any help highly appreciated.
edited by Neuropain on 8/4/2011
8/5/2011 11:48:30 AM
Pyrotics
Pyrotics
Posts 317
By virtue of the fact that you are using Dragon Disciple, you'll never be a hugely offensive threat in terms of AB and in a lot of cases, AC. That being said, what DD does bring is a lot of Strength and therefore the ability to dump a lot of ER points into Constitution and become really beefy.

With the assumption of you using a +8 Strength item (tower shield):

You have 33 Base (20 base + 5 level up + 8 DD) Strength + 8 Strength item = 41 Strength

Assuming you drop, say, Greater Resiliency for Great Strength (or Con) +1, then you can have 42 Strength.

That means 8 ER points into Strength to max it (the level up strength increases can be altered int he case of a higher strength item).

And then 12 points into, say, Constitution.

This will +6 your fortitude, +180 Health, and allow you (if you want) to take the Epic Damage Reduction line of feats.


Pyrotics

--
Drank the O family Kool-Aid.
Primary Toons:
Etoiles (CLICK HERE)
Zap Calenia
Argo Paltesh
8/5/2011 12:30:38 PM
Neuropain
Neuropain
Posts 28
Yeah I wasn't clear on what my ER points were going in, as you say it's gonna be str and con, str untill 38 at lvl 1 so I can change the level points and feats as needed depending on future str items/legendary forge materials. The rest in con as well as any points and feats I need, thanks for the tip on Epic Damage Reduction, had forgotten about that. :P

Oh and I do have the +8 str tower shield.
8/11/2011 12:31:23 PM
Neuropain
Neuropain
Posts 28
So I've made another new build, this time it's a Warlock, problem is I have no clue how to build one so this is a mess.

http://nwn2db.com/build.php?id=73094&version=1

So yeah, tear it apart please.

Oh and I have some questions.

1. Does Death Ward work with Hellfire? As in, does it stop you from activating the modes, and if it doesn't then does it stop the Con damage?

2. Is 1d6 ED better or worse then Improved Aura of Despair?

3. How much AB do you actually need to have a good chance to hit with touch attacks on RoT?
edited by Neuropain on 8/11/2011
8/12/2011 2:51:04 AM
MortisCorpus
MortisCorpus
Posts 420
1. No, the Con dmg will eventually kill you.
2. Aura of despair is better imo.
3.

Ranged touch attack:

Ranged touch attacks take into account the attackers dexterity in addition to their base attack bonus, as well as any normal attack bonuses (such as from Aid).

Melee touch attack:

Melee touch attacks take into account the attackers strength in addition to their base attack bonus, as well as any normal attack bonuses (such as from Aid).

When you are the target of a ranged/touch attack, your AC doesn’t include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, deflection bonus, Dexterity modifier, and dodge bonus (if any) apply normally (or, if flatfooted do not apply with the exception of deflection).

The attack and defensive values are calculated as such:

Attacker: 1d20 + base attack bonus + bonus stat (see above for type) + attack bonuses
Defender: 10 + Dexterity bonus + Dodge AC bonus + Deflection AC bonus+ Size modifier

Generally, it is very easy to hit people relying on high armour, while it is much harder to hit those with high dexterity.

No, I will not clarify a number, ... lets say that ranged/touch attacks are "easier" than attacking directly.

Besh

Neuropain wrote:
So I've made another new build, this time it's a Warlock, problem is I have no clue how to build one so this is a mess.

http://nwn2db.com/build.php?id=73094&version=1

So yeah, tear it apart please.

Oh and I have some questions.

1. Does Death Ward work with Hellfire? As in, does it stop you from activating the modes, and if it doesn't then does it stop the Con damage?

2. Is 1d6 ED better or worse then Improved Aura of Despair?

3. How much AB do you actually need to have a good chance to hit with touch attacks on RoT?
edited by Neuropain on 8/11/2011

edited by MortisCorpus on 8/12/2011

--

DM - Moderator - Lord of Ahala
ROT Contributor
8/12/2011 11:12:20 AM
Neuropain
Neuropain
Posts 28
Ok so I dumped the HW levels for regular warlock ones, looks a bit better now but not sure how viable it will be, been tinkering with Eldritch Disciple too and came up with this trash.
http://nwn2db.com/build.php?id=73233&version=1
And to complete the trifecta of crappy builds I found an old piece of trash, for your amusement.
http://nwn2db.com/build.php?id=36026&version=1
edited by Neuropain on 8/12/2011
8/16/2011 10:19:52 AM
Neuropain
Neuropain
Posts 28
A question regarding Forest Master, when reading about Oakheart I saw this "...However, the forest master becomes vulnerable to fire, and suffers double damage from fire attacks if he fails a Reflex saving throw, or half damage if he succeeds."

Does this mean that with Evasion you take no bonus damage, and also what DC is this? I'm guessing that it depends on the source of damage but I'd like to know if there are any numbers on it.
edited by Neuropain on 8/16/2011
8/16/2011 10:33:19 AM
JAW
JAW
Posts 24
It *would* be a bad penalty, were it not for the fact that as an FM the chances are you're a cleric or druid with 24-hour elemental immunity.

--
'JustAnotherWanderer' in game.
8/16/2011 10:57:26 AM
Neuropain
Neuropain
Posts 28
Right up until you meet that beholder who can dispell everything with a single glance, and then you are in trouble.
8/23/2011 6:46:46 AM
Neuropain
Neuropain
Posts 28
Guess what, I've made another build, I'm on lvl 30 right now and doing great, who says you need weapons to kill things?

http://nwn2db.com/build.php?id=73992&version=1

Now if only we could forge Enhancement and Vampiric Regeneration on gloves, also Keen.
edited by Neuropain on 8/23/2011
8/24/2011 6:40:24 PM
King James I
King James I
Posts 101
Since you're using combat insight, insightful strike would be nice. Then you could replace your str dmg bonus w/ your int bonus. You'd end up w/ double your int bonus going to dmg, but you'd need 3 levels of Swashbuckler. Also, I don't THINK annointed weapon will work w/ gloves but don't quote me on that.
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