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Realms of Trinity / Neverwinter Nights Podcast
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Rules, Updates, and general Staff Announcements.
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Custom GUI and RoT
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1/11/2011 11:53:06 PM
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-Kama-
Posts 414
After careful consideration and a good deal of talking, staff is gonna be locking down the custom UI folder server side soon. Been too many inconsistencies and 'holes' found with how its implemented.
What were currently looking into is some way to setup a playerside in game way of allowing players to choose from a few RoT approved and bundled 'packages' through the use of a widget function.
Failing being able to do that, we'll likely do a popular vote of some UI mods that Staff approves before hand that will become integrated into RoT for all.
Timeline on this is floating at this time as there's a bunch of investigating that we need to do on what methods we might find acceptable.
Stay tuned for more info as we have it folks...........
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-Kama-
*****Retired DM team, forums administrator, custom content creator and manager, & builder.*****
1/26/2011 6:55:38 PM
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bbloom
Posts 1548
We are disabling custom GUIs today. We will be discussing adding an enhanced GUI system once we are done with our evaluations.
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Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter
1/28/2011 7:23:03 AM
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-Kama-
Posts 414
Here's a WIP shot of something Z and I are working on to bring to you guys for a GUI. Pending of course we can get certain Database bits to read in the game interface.....
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-Kama-
*****Retired DM team, forums administrator, custom content creator and manager, & builder.*****
1/28/2011 7:48:01 AM
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bbloom
Posts 1548
I am working on wiring it up. Having fits with getting it to update, but I'll figure it out.
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Brian S. Bloom
Realms of Trinity Executive Producer
Neverwinter Nights Podcast Host
Area Developer & Scripter
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Custom GUI and RoT