<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Realms of Trinity - Recent Posts</title>
<link>http://www.realmsoftrinity.com/forum/recent.aspx</link>
<description>Realms of Trinity - Recent Posts</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Wed, 08 Sep 2010 22:02:55 GMT</pubDate>
<lastBuildDate>Wed, 08 Sep 2010 22:02:55 GMT</lastBuildDate>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from UM</title>
<description><![CDATA[Spells or spell slots?  Wouldn't a cleric by default have more than that?  I would've been nowhere near that many slots though.<br/><em>edited by UM on 9/8/2010</em>]]></description>
<pubDate>Wed, 08 Sep 2010 22:02:55 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from Dredpyrate Wesley</title>
<description><![CDATA[Well, You shouldn't have over 144 spells. It will cause issues. Being you were overlapping your spells, you could have easily done that. You may want to make a note of that when you make your new toon.]]></description>
<pubDate>Wed, 08 Sep 2010 21:56:45 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from UM</title>
<description><![CDATA[Yes, but not appropriate - all.  A generalist wizzy's greatest strength is a full book.]]></description>
<pubDate>Wed, 08 Sep 2010 21:36:11 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from Sorcer King</title>
<description><![CDATA[Underground,<br/><br/>Is this the toon that you were killing over and over again to de-level him so that you could re-apply different and more appropriate spells to your wizzy book w/o having to recreate the character?  <br/><br/>O]]></description>
<pubDate>Wed, 08 Sep 2010 21:28:57 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from UM</title>
<description><![CDATA[Fair enough...  I wasn't sure if you had a nightly backup or some such to which you could pull since it all occurred in a day.<br/><br/>As far as the level that was taken, I tried both Daggerspell Mage and Wizard to the same effect.  The only thing of note per say, is that all spells were finally put into the book.  While I can't imagine that I'm the first to have a full book, perhaps some of the duplication of K's Orb spells with the standard ones?!?<br/><br/>Reaching at straws here...  But if that were to be it, I'd do it again (better safe than sorry).]]></description>
<pubDate>Wed, 08 Sep 2010 21:26:36 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic898-new-toon.aspx</link>
<title>Topic &quot;New Toon&quot; a message from Lord Morbius</title>
<description><![CDATA[Armor of the General was a DM drop from the event Sat.  +10 plate.  If i find a weapon i like i might pickup WF. There just isnt an AWESOME sword that i know of. yeah for now ICE will stay til i can get feast or something else.]]></description>
<pubDate>Wed, 08 Sep 2010 20:41:33 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from bbloom</title>
<description><![CDATA[As I have stated previously, I cannot load your character at all.  Not even to remove a level or levels from it.   I wish I could for your sake, but it's hamburger helper.  Yes, you can wait to get the XP at a later date if that suits you.]]></description>
<pubDate>Wed, 08 Sep 2010 20:09:42 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from UM</title>
<description><![CDATA[As far as items, it was nothing extravagant by any means: Cain's boots, Sly Sliver(?) dagger, two other daggers of similar strength w/ chain lightning on hit I think, diamond robes, cloak +5, int ring +4 and the rest I can re-acquire as I level it I'm sure.<br/><br/>Regarding, the loading of the bic file...  if you can take a level off and it may load.  Perhaps the way it occurred would provide some insight:<br/><br/>1) The character leveled in the blood sands (and I took the level)<br/>2) next transition (don't recall to where) CRASH<br/>3) logged into limbo and I again took the level<br/>4) transition to town - CRASH<br/>5) repeat steps 3 & 4<br/>6) logged into limbo and transitioned to town<br/>7) took level and transition to blood sands - CRASH<br/>8) logged in with other character and transitioned with no effect<br/>9) logged in with troubled toon, took level, saved, transition, CRASH<br/>10) cleared out hak & overrides<br/>11) attempted log in with troubled toon and crash on load<br/><br/>As far as the XP and gold, neither is necessary but since you are offering: can it be taken at a later time.  I'd like to re-fill up the wizzy book before gaining too many levels at once.  I like a good clean and full book.<br/><br/>Thanks again and my apologies for any and all hassles.<br/><em>edited by UM on 9/8/2010</em>]]></description>
<pubDate>Wed, 08 Sep 2010 19:46:31 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic900-conceptual-art-for-chapter-47.aspx</link>
<title>Topic &quot;Conceptual Art for Chapter 4-7&quot; a message from bbloom</title>
<description><![CDATA[<b>New World Map for the Underdark:</b><br/><br/><img src="http://www.realmsoftrinity.com/pics/conceptart/UnderdarkWorldMap.jpg" border="0"><br/><br/><b><br/>Concept art for areas to be developed:<br/></b><br/><img src="http://www.realmsoftrinity.com/pics/conceptart/underdarkcity1.jpg" border="0"><br/><img src="http://www.realmsoftrinity.com/pics/conceptart/underdarkcity2.jpg" border="0"><br/><em>edited by bbloom on 9/8/2010</em>]]></description>
<pubDate>Wed, 08 Sep 2010 19:20:20 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic899-critical-areas-featured-in-chapter-45.aspx</link>
<title>Topic &quot;Critical Areas Featured in Chapter 4-5&quot; a message from bbloom</title>
<description><![CDATA[<b>Ched Nasad</b><br/><br/>Ched Nasad is a drow city.<br/><br/>The City of Shimmering Webs, Ched Nasad, was constructed in a cavern shaped like a cone with the tip pointing downwards. The various levels and the more influential buildings in the city are made out of extra thick spiderweb strands, thus giving the city its name. It was not featured prominently in the Realms until the War of the Spider Queen series, where duergar mercenaries in the employ of the Vhaeraunite group Jaezred Chaulssin, inadverdantly destroyed it through copious use of stonefire bombs, which were much more effective on the webs that held it together than on stone. Out of the 30,000 drow who made up the city's population, around 3,000 survived the disaster.]]></description>
<pubDate>Wed, 08 Sep 2010 19:17:11 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from bbloom</title>
<description><![CDATA[I love the login name "UM".  Short and simple, but yet creative! LOL <br/><br/>Anyhow, as for your character.  I cannot get it to load at the present in my bic editor or the client.  It even crapped the bed loading into the stand alone game.  My thinking is that your character file got corrupted somehow.  But that is the best guess that I can come up with.<br/><br/>I will spot you 406009 XP, and 26690 GP ( your last recorded XP and gold from the database ) for a new character.<br/><br/>PS. Let any available DM know, and they will take care of you.<br/><em>edited by bbloom on 9/8/2010</em>]]></description>
<pubDate>Wed, 08 Sep 2010 18:33:33 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from The_Mighty_Bob</title>
<description><![CDATA[What stuff did you lose? If it turns out that it is gone then I'm sure a few people will be willing to help you restock.]]></description>
<pubDate>Wed, 08 Sep 2010 18:23:27 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic898-new-toon.aspx</link>
<title>Topic &quot;New Toon&quot; a message from The_Mighty_Bob</title>
<description><![CDATA[The build itself is very similar to one of my own <img src="images/smilies/smile.gif" border=0 /><br/><br/>More STR and Steadfast Determination. Combat Expertise is a mixed bag and I'm not sure it is worth two feats. Maybe Persist spell would be handy (persistent weapon of energy is always nice and despite the fact that a Swiftblade extended haste lasts a very long time they still have a habit of running out in combat).<br/><br/>Weapon Focus would also be useful but only really if you have decided on a weapon. If you are thinking of a bastard sword you could ditch Monkey Grip too.<br/><br/>Don't think I've seen the Armour of the General. Who drops that and what are its details?<br/><em>edited by The_Mighty_Bob on 9/8/2010</em>]]></description>
<pubDate>Wed, 08 Sep 2010 17:31:42 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic897-underground-man-characters.aspx</link>
<title>Topic &quot;Underground man characters....&quot; a message from UM</title>
<description><![CDATA[Sorry to hear it was my character... Two questions though.<br/><br/>Was it something I had done (so, I can avoid doing so in the future)?<br/><br/>I'm not ultimately concerned about reclaiming the XP as it was a lower level character, I would however like whatever goodies it had (though the accomplished quests *groan* were at my highest so far in the game).  If that is possible?  I'm a noob to the server and most everything on it was gifted by kind souls in the game.<br/><br/>To everyone who's game I had disrupted while figuring out the problem, I apologize (delayed message as I had not yet signed up for the forums).]]></description>
<pubDate>Wed, 08 Sep 2010 16:10:51 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic898-new-toon.aspx</link>
<title>Topic &quot;New Toon&quot; a message from Lord Morbius</title>
<description><![CDATA[yes i will be using the Armor of the General and the Bandit Shld. ERs will go into STR and INT to maybe have access to Feast. Is the a new Long/Bastard sword around these days. Somethign fitting... i may start using the Will Drainer Sythe just for looks but i would really like a sword]]></description>
<pubDate>Wed, 08 Sep 2010 15:47:08 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic898-new-toon.aspx</link>
<title>Topic &quot;New Toon&quot; a message from GaryBlack</title>
<description><![CDATA[I guess you want to do full plate melee spellblade with (a shield? and) a huge weapon. I'd take another weapon and drop monkey grip for blind fight. I'd drop toughness for a weapon focus as well. But that's a matter of taste, it should work out like this, imo.<br/><em>edited by GaryBlack on 9/8/2010</em>]]></description>
<pubDate>Wed, 08 Sep 2010 15:08:02 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic898-new-toon.aspx</link>
<title>Topic &quot;New Toon&quot; a message from Lord Morbius</title>
<description><![CDATA[<a href="http://nwn2db.com/build.php?id=36211&version=1" target="_blank" rel="nofollow">http://nwn2db.com/build.php?id=36211&version=1</a>   DOH]]></description>
<pubDate>Wed, 08 Sep 2010 14:18:52 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from GaryBlack</title>
<description><![CDATA[yeah, you would need to use a standard +5 sling or use throwing axes (there are some nice drops), plus they can be enchanted with elemental bonus damage]]></description>
<pubDate>Wed, 08 Sep 2010 13:51:11 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from Dredpyrate Wesley</title>
<description><![CDATA[That's cool, but as far as I can remember, there are no sling drops in RoT.]]></description>
<pubDate>Wed, 08 Sep 2010 13:46:14 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from GaryBlack</title>
<description><![CDATA[<b>Brownyman</b> wrote:<br/><div class=quote>I was also trying to make a decent damage dealing Halfling slinger. Its just such an inferior weapon to a longbow. The only advantage was shield use.<br/><br/>Are there any epic slings in Trinity? Or come to think of it any modifications to throwing weapons stack sizes?( shuriken, darts, axes )  <br/>I always liked the idea of a Halfling axe chucking Stormlord Assasin.</div><br/><br/>Throwing weapons (including slings) do have an advantage over bows: They add the full STR modifier to damage without the need for might, which means you can get up to +20 damage from STR instead of the measly +8 a longbow can get. Get a few levels of Fighter and/or EA (F + EA would mean dropping either stormlord or assasin) and you are set. Some of the bow feats even work for throwing weapons, I just tested it. (Improved) Rapid shot and Manyshot work, not too sure about one shot 'cuz I don't have it ;-)]]></description>
<pubDate>Wed, 08 Sep 2010 13:19:17 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from Dredpyrate Wesley</title>
<description><![CDATA[Sorry there Mighty_Bob, try this one instead:<br/><br/><a href="http://nwn2db.com/build.php?id=18859&version=1" target="_blank" rel="nofollow">http://nwn2db.com/build.php?id=18859&version=1</a>]]></description>
<pubDate>Wed, 08 Sep 2010 12:37:52 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from Brownyman</title>
<description><![CDATA[I was also trying to make a decent damage dealing Halfling slinger. Its just such an inferior weapon to a longbow. The only advantage was shield use.<br/><br/>Are there any epic slings in Trinity? Or come to think of it any modifications to throwing weapons stack sizes?( shuriken, darts, axes )  <br/>I always liked the idea of a Halfling axe chucking Stormlord Assasin.]]></description>
<pubDate>Wed, 08 Sep 2010 12:34:09 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from The_Mighty_Bob</title>
<description><![CDATA[<b>Dredpyrate Wesley</b> wrote:<br/><div class=quote>If you are looking for a non-squishy archer here is mine. It is also NON-ELF which seems to be a recurring theme in this thread.<br/><br/><a href="http://nwn2db.com/builder.php?id=18859&version=1</div>" target="_blank" rel="nofollow">http://nwn2db.com/builder.php?id=18859&version=1</div></a><br/><br/>That seems to be trying to make me edit the build?]]></description>
<pubDate>Wed, 08 Sep 2010 12:19:08 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from Dredpyrate Wesley</title>
<description><![CDATA[If you are looking for a non-squishy archer here is mine. It is also NON-ELF which seems to be a recurring theme in this thread.<br/><br/><a href="http://nwn2db.com/builder.php?id=18859&version=1" target="_blank" rel="nofollow">http://nwn2db.com/builder.php?id=18859&version=1</a>]]></description>
<pubDate>Wed, 08 Sep 2010 12:15:51 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from The_Mighty_Bob</title>
<description><![CDATA[And don't forget half-elves!<br/><br/>I think humans should be able to adopt ANY race specific PRC after all that is the point of humans - ultimatley adaptable. I do get tired of Elves - espcially Drow. That said they are powerful and the way Trinity works means that after you eventually reach level 30 then it would always be worth taking an ECL race.<br/><br/>In case you were interested here are those builds;<br/><br/>No HiPs - 54 AB<br/><a href="http://nwn2db.com/build.php?id=30969&version=1" target="_blank" rel="nofollow">http://nwn2db.com/build.php?id=30969&version=1</a><br/><br/>No One Shot but this can be picked up if required at the expense of AB. ER's would free up some Dex feats to allow for more feat choices.<br/><br/><br/>HiPs - 51 AB<br/><a href="http://nwn2db.com/build.php?id=30551&version=1" target="_blank" rel="nofollow">http://nwn2db.com/build.php?id=30551&version=1</a><br/><br/>All bow feats. ERs will free up some Dex feats and allow this build to pick up GWS and EWS.<br/><br/><br/>The one with HiPs is ultimatley more playable. Archers tend to be a bit squishy and HiPs would do wonders to guard against that. These builds as they are don't work on Trinity as you need to have a minimum of 11 Cha to start as a Bard, so you'll either need to juggle some stat points or start as a Fighter and juggle your skill points.]]></description>
<pubDate>Wed, 08 Sep 2010 11:28:34 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from GaryBlack</title>
<description><![CDATA[<b>Chemic_al</b> wrote:<br/><div class=quote>Yeah, it would be nice not to see variation from an elf archer, but your other comments aren't adding up.<br/><br/>If Arcane Archer isn't that good, then does it matter that the game/Kaedrin panders to them? And to be honest I'm not sure that it does, especially since if people choose an elf, they are pretty much only choosing drow anyway. (and how many Bladesingers do you see?)<br/>edited by Chemic_al on 9/8/2010</div><br/><br/>First, what does choosing drow have to do with taking AA (i know it's an elf, but you're using drow as a reason why the game does not pander to AA and i don't quite get the link there)?<br/>Second, I do know of some non-drow elves and a bladesinger (forgot the name tho'). Plus, I would use bladesinger for some of my builds, if it was not restricted to elves.<br/><br/>Finally, about my comments not adding up:<br/>It may not be that good, but it still is the 'best' alternative if you want to build an 'effective' archer (according to mighty_bob)[That build makes me curious tho']. Granted, the AB bonus is not bad, but, as I said before, the other abilities aren't that useful (except hail of arrows maybe, but that's 1/day).<br/><br/>Ok, you may be right in one thing, the game is, in terms of playability or strength, not pandering to elves. I think I've used the wrong verb before ('favour', I'm not a native so I get it wrong sometimes). Lemme try to clarify:<br/>First, what I like about NWN2 / DnD is the sheer amount of possibilities you have. Now lets have a look at those possibilities in detail (counting in Kaedrin's ofc):<br/>Dwarfs - 3 subtypes<br/>Elf - 7! subtypes<br/>Gnome - 2 <br/>halfling - 2<br/>planetouched - 6 <br/>half elf - 2<br/>human - 2<br/>half orcs, gray orcs, yuan-ti don't have further subtypes.<br/>Total: 27 different choices for race, 7 elven subtypes =&gt; a quarter (25,9 %) of all possible racial choices are elves.<br/><br/>Race restricted PrC:<br/>Elf: 2 (AA, Blade Singer)<br/>Dwarf: 1<br/>Human: 1<br/><br/>As you can see, elves get the most choices in subtypes. Additionally ppl that don't want to play elves lose 2 possible PrC and only two (human, dwarf) gain unique alternatives instead. That's what i meant when i said the game 'favours' elves. It's a matter of principle for me.]]></description>
<pubDate>Wed, 08 Sep 2010 08:26:37 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from Brownyman</title>
<description><![CDATA[The duergar enlarge definately adds 3 physical damage. Doesnt seem a lot but when using manyshots and one shots it adds up nicely. It would normally reduce your dex by 2, death ward cancels that. So you just get the size penalty to AC and AB.<br/><br/>I am sure i read somewhere that Arcane archer arrow bonuses stack with anything, including other arrow bonuses. I may be wrong though, i dont really have a passion to play an elf char!]]></description>
<pubDate>Wed, 08 Sep 2010 07:08:08 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from The_Mighty_Bob</title>
<description><![CDATA[Can any Archer build match the AB for a well designed AA build?<br/><br/>I have one which which when levelled (54 AB at level 30 with 30 Dex), with a Tiamat bow (+8), self-buffed inspirations (+4 (+2 bard, +1 Song of the Heart, +1 Inspirational boost)), 50 Dex (+10 obtained at ER2), haste (+1) and a Gtr Heroism Pot (+4) which will reach an AB of 81 plus whatever bonuses from arrows he can get.<br/><br/>As he will also have full UMD he will also be able to cast Divine Power (+2 BAB), Prayer, Bless, Battletide and Divine Favour from scrolls which will push this up a couple of points further.<br/><br/>The only downfall would be a lack of HiPs. If this was wanted it would drop AB by 3.<br/><br/>Anyway - I've digressed... Elves are overpowered, Duerger archers FTW!]]></description>
<pubDate>Wed, 08 Sep 2010 05:43:37 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic894-ranger-scout-build.aspx</link>
<title>Topic &quot;Ranger Scout Build&quot; a message from Chemic_al</title>
<description><![CDATA[Yeah, it would be nice not to see variation from an elf archer, but your other comments aren't adding up.<br/><br/>If Arcane Archer isn't that good, then does it matter that the game/Kaedrin panders to them? And to be honest I'm not sure that it does, especially since if people choose an elf, they are pretty much only choosing drow anyway. (and how many Bladesingers do you see?)<br/><em>edited by Chemic_al on 9/8/2010</em>]]></description>
<pubDate>Wed, 08 Sep 2010 05:24:23 GMT</pubDate>
</item>
<item>
<link>http://www.realmsoftrinity.com/forum/topic898-new-toon.aspx</link>
<title>Topic &quot;New Toon&quot; a message from GaryBlack</title>
<description><![CDATA[You link to a private build there...]]></description>
<pubDate>Wed, 08 Sep 2010 03:54:51 GMT</pubDate>
</item>
</channel>
</rss>
