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Realms of Trinity Customized Spell & Feats List
1st-level
- Sleep
- Causes 2d4 + 3 per level of caster (no max) + 30 per Epic Relevel HD of creatures to fall asleep.
2nd-level
- Animalistic Power
- Imbues the subject with an aspect of the natural world. The subject gains a +4 + 2 per Epic Relevel bonus to Strength, Dexterity, and Constitution.
- Barkskin
- Adds 4 + 1 per 3 levels of caster + 4 for each Epic Relevel enhancement to natural armor.
- Body of the Sun
- Damage everyone standing close, 1d6+5/2 level( 15d6+75 max ) + 30 per Epic Relevel.
- Flame Weapon
- Caster Level 1-7: 1d8, 8-15: 2d8, 15-25: 2d12, 26-30: 3d10, Epic Relevel1: 4d8, Epic Relevel2: 3d12, Epic Relevel3: 4d10, Epic Relevel4: 4d12 ( Note: Easy Setting Epic Relevel1 does not apply )
- Healing Sting
- 1d12 for every 3 levels of caster + 1 / level of caster + 25 per Epic Relevel.
3rd-level
- Call Lightning
- Calls down lightning bolts (1d6+1 damage/level) + 30 per Epic Relevel Max 30d6+30) from sky.
- Hypothermia
- Causes a target to suffer cold damage and fatigue. 1d10+1/level ( max 20d10+20 ) + 25 per Epic Relevel (MOTB)
- Infestation of Maggots
- Touch attack inflicting 1d4 con damage per round for every 6 levels of caster + 5 per Epic Relevel.
- Quillfire
- 1d8 + 4 / 2 levels of caster ( max 15d8+60 ) + 35 per Epic Relevel.
4th-level
- Arc of Lightning
- This bolt targets two creatures and deals 1d6 points of electricity damage per caster level (maximum 30d6) + 50 Per Epic Relevel to both creatures and to anything in the line between them.
- Flame Strike
- Smite foes with divine fire (1d6+1/level damage) No Max + 35 per Epic Relevel
- Ice Storm
- Hail deals 5d6 bludgeoning damage and 3d6+1d6/3 + 15 per Epic Relevel. levels cold damage in cylinder 40 ft. across.
5th-level
- Call Lightning Storm
- Calls down a number of lightning bolts upon your foes. 1d6+2 / level of caster ( No Max ) + 35 per Epic Relevel.
- Inferno
- 2d6 + 1d6 / 5 levels of caster + 25 per Epic Relevel.
- Slay Living
- Kills target if they fail their fort save. 8d6 + ( 3/level of caster max 8d6+90 if they fail ) + 40 per Epic Relevel.
- Spell Resistance
- Grants target 30 + 1/level + 10 per Epic Relevel SR.
- Wall of Fire
- Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level + 25 Per Epic Relevel Bonus.
6th-level
- Crumble
- Target construct takes 1d6+1/level damage plus 50 per Epic Relevel.
- Superior Resistance
- Grants a +10 and + 4 for each Epic Relevel bonus to all saves.
7th-level
- Fire Storm
- Deals 1d6/level fire damage ( max 30d6 ) + 40 per Epic Relevel.
8th-level
- Bombardment
- Nearby enemies take 1d8 per caster level damage. Max 30d8 + 40 per Epic Relevel.
- Earthquake
- Intense tremor causes 1d6+1 per level of caster ( 30d6 )+30 + 40 per Epic Relevel damage to all creatures in a large area except caster.
- Sunburst
- Blinds all within 10 ft., deals 1d6 damage/level to undead ( Max 30d6 to undead, 10d6 to all other ) + 15 per Epic Relevel.
9th-level
- Cure Critical Wounds, Mass
- Cures 12d8 + 75 per Epic Relevel damage +1/level for many creatures. Harms undead.
- Storm of Vengeance
- 15d6 Acid + 30 per Epic Relevel, 15d6 Electric + 30 Per Epic Relevel
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1st-level
- Bane
- Enemies take 1 and -1 for every 5 levels of caster + 2 for each Epic Relevel, on attack rolls and saves against fear.
- Bless
- Allies gain 1 + 1 for every 5 levels of caster + 2 for each Epic Relevel on attack rolls and will saves.
- Divine Favor
- You gain +1 per three levels on attack and damage rolls + 2 per ER ( Max +18 at ER4 )
- Inflict Light Wounds
- Touch deals 1d8+5 damage for every 2 (max 5d8+25) + 20 per Epic Relevel.
- Protection from Alignment
- +2 and +1 for every 6 levels of caster + 2 for each ER to AC and saves; immunity to mind control.
- Shield of Faith
- Aura grants +2 + 1/5 levels + 3 for each ER deflection bonus.
2nd-level
- Aid
- +1 / 3 levels of caster on attack rolls and saves against fear, 2d8 temporary hp +1/level. You gain +1 attack bonus and an additional 25 Temporary HP bonus for each ER.
- Animalistic Power
- See Druid
- Hold Person
- Paralyzes one humanoid for 1 round/level. Opponents must make a save at normal spell DC + 1 / every 5 levels of caster and +5 for each Epic Relevel.
- Inflict Moderate Wounds
- Touch deals 1d8+5 damage for every 2 levels of caster (max 6d8+30) + 25 per Epic Relevel.
- Sound Burst
- Deals 1d8 / level of caster ( max 20d8 ) sonic damage to subjects; may stun them. You receive an additional 25 points of sonic damage for each Epic Relevel attained.
3rd-level
- Bestow Curse
- Target receives -3, and an additional -1 for every 5 levels of caster to ability scores. You gain an additional -2 for each Epic Relevel.
- Searing Light
- Ray deals 1d8/2 levels damage, 1d6/level to constructs, 1d8/level to undead. ( Max 26d8 ) + 25 per ER.
4th-level
- Castigate
- All creatures whose alignment differs from yours on both the law-chaos and good-evil axes take 1d4 points of damage per caster level (maximum 30d4). All creatures who alignment differs from yours on one component take half damage, and this spell does not deal damage to those who share your alignment. You receive 35 points of damage for each Epic Relevel attained.
- Divine Power
- The caster gains an attack bonus + 1 attack per ER (max 2 attacks), plus +6 ( +2 for each ER, max +6 ) to STR, and 2 hp/level + 25 hp per ER.
- Greater Resistance
- Grants a +3 and +1 for every 5 levels of caster and +2 for each ER bonus to all saving throws.
- Hammer of the Gods
- Causes 1d8/2 levels + 35 per epic relevel of divine damage in a localised area of effect. (max 15d8)
- Hypothermia
- Already Modified - See Druid
- Inflict Critical Wounds
- Touch deals 1d8+5 damage for every 2 levels of caster (max 8d8+40) + 35 per Epic Relevel.
- Magic Weapon, Greater
- +1 bonus / four levels (max +7) + 2 per ER.
5th-level
- Flame Strike
- Already Modified: See Wizard
- Slay Living
- Already Modified - See Druid
6th-level
- Blade Barrier
- Summons a wall of blades dealing 1d6/level damage to those who try to cross it. ( Max 30d6 on enter, 20d6 inside ) + 30 per ER.
- Inflict Moderate Wounds
- Deals 2d8 damage +2/level to many creatures + 30 per ER.
- Superior Resistance
- Already Modified - See Wizard Spells
- Undeath to Death
- Destroys 1d4+1 HD/level undead (max 30d4) + 25 HD per ER.
7th-level
- Destruction
- Kills subject and destroys remains. Does 20d6 on success for save + 50 damage and a +5 Spell DC per ER.
- Inflict Serious Wounds, Mass
- Deals 6d8 damage +3/level to many creatures + 35 for each ER.
8th-level
- Cure Critical Wounds, Mass
- Already Modified - See Druid.
- Earthquake
- Already Modified - See Druid.
- Firestorm
- Already Modified - See Druid.
- Inflict Critical Wounds, Mass
- Deals 10d8 damage +3/level to many creatures + 40 for each ER.
- Sunbeam
- Already Modified - See Druid.
9th-level
- Energy Drain
- Already Modified - See Wizard.
- Implosion
- Kills most creatures nearby if fail saving throw. You add +3 to spell DC for each Epic Relevel attained.
- Storm of Vengeance
- Alredy Modified - See Druid
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Warlock General Updates
Increased Invocation DC
Most eldrich shape invocations will be given a bonus DC depending on level and Epic Relevel. The total of levels of adjusted Warlock ( same as spells ) will be used to garner this bonus.
The bonus is as follows: You get 2 DC bonus for every 5 levels of Warlock. You will receive an additional 3 bonus DC for each ER attained.
Your log will show the effected DC bonus for invocations where this bonus applies.
Your eldrich blast damage will be improved, based on how many invoker caster levels you have. The improvement will be: levels 1-9: 1d6; levels 10-19: 2d6; levels 20+: 3d6. Each Epic Relevel will add +3d6+20.
Invocations (Alphabetic Order)
Bewitching Blast
Target takes eldritch blast damage and must succeed on a Will save or be confused* for 2 rounds, +1 round/5 caster levels +3 rounds per Epic Relevel.
Binding Blast
Increase range to long; increase stun duration to at least 2 rounds, +1 round/5 caster levels. You gain 3 rounds for each epic relevel attained.
Chilling Tentacles
Each round, field of tentacles does 1d6 + invoker's charisma bonus x 2 in bludgeoning damage to all targets within, plus 2d6 cold damage. Chance of target being grappled is a percentage equal to 5 + caster's level + charisma bonus. The grapple effect is re-rolled every round for affected targets. No spell resistance applies, since the invocation opens a small portal to a frigid Abyssal realm full of tentacles. Duration is 1 round per invoker level. Cold damage increases to 2d6+3 per round; +5% to grapple chance success. Cold damage increases to 1d6+3 and +10% to grapple chance success for each Epic Relevel attained.
Dark Foresight
Gain DR 10 + 5 per epic relevel/alchemical silver for 1 round per level. No Max. You gain an additional 50 points of damage absorption per Epic Relevel.
Devour Magic
Area of affect = 20-foot diameter. Eliminated cap of 15 on warlock caster level check. Gain +10 spell levels per Epic Relevel.
Eldritch Cone
Increase range to 60 feet.
Eldritch Doom
Range changed to long. Increased blast diameter to 30'.
Hellrime Blast
Blast deals cold damage and target must make Fortitude save or take -4 penalty to DEX 10 rounds, +1 round / 5 caster levels. For each Epic Relevel you gain an additional -2 to DEX and 1 round in spell duration.
Hindering Blast
Target takes eldritch blast damage and must succeed on a Will save or be slowed for 2 rounds, +1 round/5 caster levels + 1 round per Epic Relevel. Target speed is reduced by and additional 5% per Epic Relevel.
Noxious Blast
Target takes eldritch blast damage and must make a Fortitude save or be dazed for 10 rounds + 1 round for each Epic Relevel.
Retributive Invisibility
Caster gains unique version of greater invisibility for his level in rounds. If an enemy or effect breaks this invisibility, all enemies in a 20-foot radius burst take 4d6 damage + 2 per caster level + 25 per Epic Relevel, and may be stunned for 1 round (Fortitude save for half and no stun). The spell duration will be increased by 5 rounds per Epic Relevel.
Tenacious Plague
A swarm affects a large area, doing 1/2 piercing damage and 1/2 magical damage. Because the swarm is a summoned group of (magical) creatures, spell resistance does not apply. The swarm does 1d6 points of damage per round per 3 caster levels, and lasts 2 rounds, +1 round / 5 caster levels. No saving throw applies. You gain 1d10 of magic damage for each Epic Relevel.
Utterdark Blast
An utterdark blast deals negative energy damage, which heals undead creatures instead of damaging them (much like inflict spells). Any creature struck by the attack must make a Fortitude save or gain 1d4 negative levels + 1 negative level for each Epic Relevel attained. If the target makes its fortitute save, it will lose 1/2 the amount of negative levels and takes 1d4 negative damage for every 4 levels of caster + 10 points of negative damage for each Epic Relevel attained. The negative levels fade after 1 hour. If a target ever has as many negative levels as Hit Dice, it dies. The effects of this invocation do not stack with further applications of utterdark blast.
Vitriotic Blast
Continuing damage 2d6 acid damage, +1d6 per five levels over 11. You gain an additional 5 points of acid damage per Epic Relevel per round.
Wall of Perilous Flame
Removed damage cap. Damage equals the caster's level + Charisma bonus + 2d6. No saving throw applies. 1d10 of bonus damage per Epic Relevel.
Word of Changing
Beefed up polymorph stats for pre ER2. At ER2 and above, extra beefy.
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All Levels
- Summon Creature I-IX
- Spawns creatures from the ROT Campaign, instead of the base garbage. Creatures will get progresively stronger as you gain levels and Epic Relevels.
1st-level
- Magic Missile
- One 1d4+5 missile per every 2 levels of caster. Pre-Epic Relevel - Max 6 missiles, Epic Relevel1-8 missiles, Epic Relevel2-10 missiles, Epic Relevel3-12, Epic Relevel4-14
- Shocking Grasp
- Touch delivers 1d6/level electricity damage (Pre-Epic Relevel (max 8d6), Epic Relevel1-max 10d6, Epic Relevel2-12d6, Epic Relevel3-14d6, Epic Relevel4-16d6).
- Burning Hands
- Pre-Epic Relevel - 8d4, Epic Relevel1-max 10d4, Epic Relevel2-12d4, Epic Relevel3-14d4, Epic Relevel4-16d4 fire damage.
2nd-level
- Melf's Acid Arrow
- Bolt of acid does 3d6 + 1d6/5 levels of caster damage plus 1d6+(10 per Epic Relevel)/round until spell expiry.
- Combust
- 2d6 + 1/level(no max) + 10 additional per Epic Relevel and has a chance of catching fire.
- Gedlee's Electric Loop
- 1d6 electricity damage/2 levels(max 10d6) + 10 per Epic Relevel to a chain of creatures with a chance of stunning them.
- False Life
- Gain 1d10 temporary hp +1/level(no max) + 10 per Epic Relevel.
3rd-level
- Flame Arrow
- Caster can fire 1 arrow/4 levels; each arrow inflicts 4d6+4 + 25 per Epic Relevel fire damage.
- Mestil's Acid Breath
- A cone of acid deals 1d6 damage per level ( Max 18d6 ) + 25 per Epic Relevel.
- Fireball
- 1d6 fire damage per level, 20-ft. radius. ( Max 20d6 ) + 20 per Epic Relevel.
- Lightning Bolt
- 1d6 fire damage per level, 20-ft. radius. ( Max 20d6 ) + 20 per Epic Relevel.
- Scintillating Sphere
- 1d6 electricity damage per level , 20-ft radius. ( Max 20d6 ) + 25 per Epic Relevel.
- Vampiric Touch
- Touch deals 1d6/two levels damage + 10; caster gains damage as hp. ( Max 15d6 + 35 per Epic Relevel )
4th-level
- Orb, Acid, Cold, Fire, Electricity, & Sound
- An orb of energy shoots from your palm at your target, dealing acid damage. 1d6+1/Level ( Max 20d6 + 20) + 25 per Epic Relevel *Note: orb of sound is d4 based, not d6 per Kaedrin PRC pack update.
- Ice Storm
- Hail deals 5d6 bludgeoning damage and 5d6+3d6/3 + 35 per Epic Relevel. levels cold damage in cylinder 40 ft. across.
- Isaac's Lesser Missile Storm
- Grants one missile/level, each inflicting 1d6 damage. ( Max 20 Missiles + 3 Missiles Per Epic Relevel)
- Enervation
- Target is drained of 1d6 levels + 2 levels per Epic Relevel.
- Shout
- Cone of sonic energy deals 12d6 + 1d6 for every 2 levels of caster + 35 per Epic Relevel damage and can rend target deafened.
- Stoneskin
- This spell grants the target creature damage reduction 10/adamantine. The spell absorbs 10 points of melee damage per caster level, to a maximum of 150 + 50 per Epic Relevel, before collapsing.
5th-level
- Arc of Lightning
- This bolt targets two creatures and deals 1d6 points of electricity damage per caster level (maximum 30d6) + 50 Per Epic Relevel to both creatures and to anything in the line between them.
- Cone of Cold
- 1d6/level cold damage + 50 Per Epic Relevel. ( Max 30d6 )
- Firebrand
- Balls of flame (1/level) do 1d6 damage/level each. ( Max 20 balls + 2 balls Per Epic Relevel, Max 15d6 Per ball)
- Fireburst, Greater
- A large explosion of flame centred on the caster does 1d8 damage per caster level. (Max 20d6 + 15 per Epic Relevel)
6th-level
- Chain Lightning
- 1d6+1/level damage ( Max 30d6 + 35 per Epic Relevel); 1 secondary bolt/level each deals half damage.
- Isaac's Greater Missile Storm
- One 2d6 damage missile/level hits enemies. ( Max 30 + 3 per Epic Relevel 2d6 missiles )
- Disintegrate
- Ray does 2d6 damage/level to target. ( Max 48d6 + 15 per Epic Relevel ) ( If target makes fort save 12d6 )
- Greater Stoneskin
- You gain damage reduction 20/adamantine. The spell absorbs 10 points of damage per caster level + 50 per Epic Relevel, to a maximum of 300, before fading.
7th-level
- Delayed Blast Fireball
- A fireball spell that is used as a trap, deals 1d6+1 fire damage per level, up to 30d6 + 30 + 50 per Epic Relevel.
8th-level
- Create Greater Undead
- Creates beefier undead creatures found in normal dakmor. Creates a 16-20HD for pre Epic Relevel 2. Epic Relevel 2 and up, creates a 28-31 HD Undead creature.
- Incendiary Cloud
- Cloud deals 10d6+10 fire damage/round + 50 per Epic Relevel.
- Bigby's Clenched Fist
- Large hand deals 5d8+1/Caster Level + 50 per Epic Relevel damage and stuns the target.
- Polar Ray
- Ranged touch attack deals 1d6+2/level cold damage. (30d6 + 55 per Epic Relevel)
- Sunburst
- Blinds all within 10 ft., deals 1d6 damage/level to undead ( Max 30d6 to undead, 10d6 to all other ) + 15 per Epic Relevel.
- Horrid Wilting
- Deals 1d6+1/level (max 30d6+30) + 50 per Epic Relevel negative energy damage within 30 ft.
- Greater Shout
- Cone of sonic energy deals 20d6 damage + 1d6 /2 levels of caster + 50 per Epic Relevel , causes deafness, and can stun.
9th-level
- Burst of Glacial Wrath
- The spell deals 1d6+1 points of cold damage per caster level (maximum 30d6 points). Any living creature reduced to 10 hit points or lower is encased in ice for 1 round/ two caster levels (max 15 rounds). Creatures turned to ice in this fashion gain DR 10/-, vulnerability to fire, and immunity to cold and electricity. You gain an additional 60 points of cold damage for each Epic Relevel attained.
- Power Word Kill
- Kills a creature with ( 200 + 75 per Epic Relevel ) hit points or less for single target. For Area of effect will kill up to 200 + 50 per Epic Relevel hp of creatures ).
- Meteor Swarm: ( Area of Effect - Location, SELF, or Creature )
- A meteor storm crashes destruction down dealing 4 x 14d6 + 35 per Epic Relevel for central target, and 10d6 + 10 per Epic Relevel for outliers damage to all in affected area.
- Energy Drain
- Drains 3d4 + 3 per Epic Relevel levels from the target.
- Wail of the Banshee
- You gain a +4 DC on spell per Epic Relvel attained.
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On hold due to higher priority projects.
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NEW Epic Spells
- Epic Mage Armor
- Adds +20 Dodge Bonus AC to Caster for 1 round/Level of caster. Requirements: Level 21( Epic Character.)
Available on Wizard, Sorcerer, Arcane Trickster, and Red Wizard.
UPDATED Epic Spells
- Hellball
- You unleash a massive blast of energy that detonates upon all in the AoE, dealing 20d6 + 25 for each ER fire, 20d6 acid + 25 for each ER, 20d6 electrical + 25 for each ER and 20d6 + 25 for each ER sonic damage. The Hellball ignores Evasion and Improved Evasion.
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Modified Feats
- Epic Divine Shield
- Adds +1 Dodge to AC equal to your charisma bonus for the number of rounds equal to your charisma bonus. Adds an additional +5 AC per Epic Relevel. (Max +20 for both due to engine limitation.)
- Summon Familiar (Wizard/Sorcerer)
- Familiars will get progresively stronger as you gain levels and Epic Relevels.
- Summon Animal Companion (Druid/Cleric/Ranger)
- Animal Companions will get progresively stronger as you gain levels and Epic Relevels.
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