NWN2 Neverwinter Nights 2 PW Persistent World Role Play

Listed under Role Play as Forgotten Realms-Realms of Trinity

Direct Connect : server.realmsoftrinity.com:6551


  • The Realms of Trinity is a story based persistent world based in the ©Forgotten Realms Campaign setting. It takes place in the southern coast of the Sembian region several hundred years after the goings on in Neverwinter Nights 2.
  • The core story of the Realms of Trinity drives the persistent world experience for the player, but the player is not bound to it. There are areas of the game that can be adventured at any time. These areas are not tightly bound to the story, but as in any region, are loosely tied in various ways.

Campaign I: The Dark War of Trinity

  • You may begin the Campaign by talking to Vaster Jarulson (The Captain of the Trinity Army) at the Trinity Government Building in Trinity Town Center. The areas that are Campaign related can only be adventured to depending on your current state in the story. You may return and "re-run" the campaign areas as many times as you wish once you have access to them.
  • Journal System Specifics

  • Most beginnings and endings are handled INDIVIDUALLY, and not as a party. You must start and end the particular stage of the journey personally. If in a party, when an objective, such as defeating a particular monster, etc, the entire party receives the journal entry. Check your journal often by pressing the "J" key. All of the quests are well defined, however, some things are left a little open to encourage a sense of adventure. If a member of the party is NOT in the same area as the defeated adversary, they will NOT receive the award. Once completed, for example, after defeating the Cloak Tower ( ROT I Prologue ), you must individually speak to Vaster and report the information to him, and YOU will receive the reward. Each party member will have to do the same.
  • Refer to your journal often, it will tell you what step of an individual chapter you are on. Also, if you haven't received a journal entry for defeating a creature that you might have thought would be your objective, keep going! Don't just "port" back to Trinity, thinking that you are done. It isn't over, until it's over!
  • All journal entries are stored persistently in our database ( NWNX4 MySQL Database ). They will be there when you log back in, regardless of server reboot.
  • Basic supplies and the first shop to visit is Mick's Fine Wares in Trinity Town Center. Use your map to find it, as all important areas are marked on all maps.
  • The death penalty is the default NWN2 50xp / level loss, 10% gold cap of 10,000gp.
  • You can rest any time you want in a non-rest restricted areas. There are only a few throughout the entire game.

Getting Around in Trinity

  • The Realms of Trinity makes use of a World Map, in addition to Transition Points. Much time can be saved by using the world map. There are several initial map points, but others will appear depending on your stage in the overall campaign. You can find world transitions in the following locations: West Exit in Trinity Town Center, Eastern Road, Northern Road, and in other campaign related areas.
  • All key points to an area WILL appear on your local area map. For example, view the map in Trinity Town Center, and all shops and service areas will appear.

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Unique to Trinity - Wish Shards

  • A Wish Shard is a rare or DM awarded item that allows a player to add to his or her Wish Shard total. Wish Shards are tallied by GameSpy account and not by character, hence you may share your Wish Shards amungst your characters. You may process or use your Wish Shards by clicking on the XP Bar Wish Shard Icon (shown below boxed in red) OR visiting the Wish Shard processor in the Trinity Town Center magic shop to redeem XP, Gold, and/or Items.
  • The value boxed in green is your banked gold. Both wish shards and banked gold are shared with every character you create.

Unique to Trinity - Epic Relevels

  • Character development is essential in the Realms of Trinity. Hence, players will be rewarded for attaining experience above and beyond Level 30. This is called an Epic Relevel. When a player reaches certain thresholds of XP, you will be entitled to an Epic Relevel. You can claim your ER by visiting the Trinity Temple, and speaking with Krister. You will be given the option if you have the XP amounts ( detailed below ).
  • A character will receive a total of 5 base ability score bonuses. These can be spread out as the player chooses. After the player chooses the 5 ability points, that character's ability scores will be modified. Then the character will be sent to our "Relevel Void", once there you will be set to Level 1 and the player will be able to re-level / rebuild your character as they choose.
  • The thresholds are as follows:
    1st ER: 1,000,000 XP
    2nd ER: 2,000,000 XP
    3rd ER: 3,500,000 XP
    4th ER: 5,000,000 XP
  • Epic Relevles also effect all spells listed on our modified spells page.

Item Forging & Renaming of Items

  • You can modify any non-plot equippable item in the game. We have 2 open forges that only require gold to operate. The third, requires 1 wish shard and gold, and the fourth requires only a specific material component. Specific details on the forges can be found on our forum and in game at the forge sites.

  • To begin forging, right click on any item in your inventory that is able to be equipped. Then click your eye icon on the bottom left hand side of screen. (Shown below) Then select "Modify Item".

    When you are finished making changes, click make changes shown boxed in red. You may rename an item at any time for free by changing the name and clicking the "Change Name" button.

  • At the Realms of Trinity, we have many customized systems in place that allow you to gain extra experience above and beyond what you normally would get killing a creature / NPC. Below are the available XP Bonuses and the rules behind them:

    Normal Difficulty - Pre-Epic Relevel 3 Bonus

    If you have created your character with normal difficulty selected. You receive the following Bonuses for slaying a creature with a Challenge Rating of 26.0 or higher. Level 1-30: 100xp Level 30, ER1: 75xp Level 30, ER2: 50xp

    Extreme Difficulty Mode

    If you have extreme difficulty mode enabled the following bonus will be given to your regardless of your level or Epic Relevel status.

    Creature Challenge Rating of 12 to 26: 25xp
    Creature Challenge Rating of 26 and higher: 50xp

    Party XP Bonus

    If you are in a party the following bonuses apply to you upon defeating a creature:

    CR RangeXP Bonus
    1-410xp
    5-620xp
    7-830xp
    9-1135xp
    12-1540xp
    16-2045xp
    21-2550xp
    26-2860xp
    2985xp
    30+100xp

Item Level Restrictions (ILR)

  • Realms of Trinity uses a custom ILR system that prevents the equipping of items that are beyond your characters level. This is determined by comparing the items value against the following table:
  • level Required

    Item Value

    level Required

    Item Value

    1 0 - 1000 gp 2 1001 - 1500 gp
    3 1501 - 2500 gp 4 2501 - 3500 gp
    5 3501 - 8000 gp 6 8001 - 15000 gp
    7 15001 - 51000 gp 8 51001 - 90000 gp
    9 90001 - 95000 gp 10 95001 - 100000 gp
    11100001 - 105000 gp 12 105001 - 110000 gp
    13110001 - 125000 gp 14 125001 - 130000 gp
    15130001 - 140000 gp 16 140001 - 150000 gp
    17150001 - 165000 gp 18 165001 - 175000 gp
    19175001 - 190000 gp 20 190001 - 300000 gp
    21300001 - 500000 gp 22 500001 - 800000 gp
    23800001 - 1000000 gp 24 1000001 - 1100000 gp
    251100001 - 1390000 gp26 1390001 - 1590000 gp
    271590001 - 1790000 gp28 1790001 - 1990000 gp
    291990001 - 2290000 gp30 2290001 - 999999999 gp

  • *Underdark forged items require the item to be used by any character in your account and that character must have attained ER1.
  • *Legendary forged items require the item to be used by the character that forged the item and that character must have attained ER3.
  • ILR Opt Out Option


    You can now exempt your character from the Item Level Restriction system by simply clicking on your wish shard icon ( XP Bar ) or going to wish shard processor in the Trinity Arcane Wares shop, and if you have 15 wish shards you will be given the option to turn off ILR. You will get a journal entry stating that you are now exempt from ILR under your closed journal entry category.

Dynamic Spawning System - A Living & Breathing World

  • The Dyanamic Spawning System is a new spawning technology that I have designed and developed that makes use of our Database hookup and allows REAL TIME changes to mobs in game from outside of game. We have installed the final piece of this that alters what gets spawned several times a day for spawners that we designate as "dynamic". So in essence, one day you come across a pack of goblins. Another day, you might come across a group of bandits or even no one at all. You will never know what to expect where and with the above mentioned system with this, ROT will remain fun and fresh as humanly possible.

Creature Amount Party Adjustments

  • Mob party scaling is the adding of additional creatures to spawn points depending on the amount of PC's that are on the area that the spawner is located. In essence if there are more players, then you will see more mobs. So if there is only 1 PC in the area, no change will be made to the number of creatures spawned. If there are 2, an additonal 1 will be added and so forth.

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