Re: Max Statistical Caps

Facts, bugs, comparisons, etc..
AGhost_7
Posts: 2586

Re: Max Statistical Caps

Post#1 » Thu Aug 15, 2013 2:01 pm

Updated March 06, 2016 - Per Commit Log
Maximum BAB
The highest level that you can attain on this server as a player is 40. Therefore someone with only High BAB classes can reach a maximum of 40 BAB. Monsters can go higher than level 40 and so can their BAB.

Maximum Magical Attack Bonus: 50
The cap was raised to 50; this is hard to achieve given all possible modifiers. This includes spells, kaedrin feats, etc. There are so many things that count towards the cap that its simpler to enumerate what doesn't:

  • Base Attack Bonus
  • Ability modifier bonus to AB
  • Weapon Focus
  • Greater Weapon Focus
  • Epic Weapon Focus
  • Superior Wepon Focus
  • Epic Prowess
  • Bane of Enemies
  • Small stature/Size modifier to AB
  • Good Aim
  • Eldritch Master
  • Charisma modifier added during smites (Smite Good, Smite Evil, Smite Infidel)
  • Stormlord Enhanced Weapon bonus
  • Arcane Archer Enhance Arrows bonus
  • Circumstantial Bonuses
Maximum Magical Universal Save bonus: 50

Maximum Modified Ability Score: 50
For example, you cannot reach higher than 50 dexterity.

Maximum Ability Enhancement: 12
This is the maximum bonus to attribute points that you can get, period.

Maximum Gear Enhancement: 20
This is the maximum enhancement to weapons or armor. It is only a limit to what can be applied to the item; there is no cap for spells and other abilities. For example, barkskin could give you 24 AC if you have the appropriate ER’s and CL.

Magical Dodge Bonus Cap: 20
Dodge Armor Class bonuses stack with each other. Things that do not count towards the dodge cap include(but are not limited to):
  • Monk AC
  • Tumble
  • Dexterity Modifier
Things which do include(but are not limited to):
  • Gear Enhancement (Dodge Boots)
  • Divine Shield
  • Haste
  • Inspire Defense
  • Kaedrin Feats: Tempest Defense, Elaborate Parry, Heavy Armor Optimization Line, Weapon Supremacy, Swift Surge, Warding Flame, Superior Defense, Expert Tumbling.

Maximum Magical Bonus to Skills: 50
This does not include bonuses from vanilla feats. It does include bonuses from kaedrin created feats, spells, and gear enhancements.

Maximum Total Skill: 100
Tested using scripts. This does not include the 20 roll for the skill checks.


The old information. show
Maximum BAB
The highest level that you can attain on this server as a player is 40. Therefore someone with only High BAB classes can reach a maximum of 40 BAB. Monsters can go higher than level 40 and so can their BAB.

Maximum Magical Attack Bonus: +20
The cap only limits magical AB. This includes spells, kaedrin feats, etc. There are so many things that count towards the cap that its simpler to enumerate what doesn't:

  • Base Attack Bonus
  • Ability modifier bonus to AB
  • Weapon Focus
  • Greater Weapon Focus
  • Epic Weapon Focus
  • Superior Wepon Focus
  • Epic Prowess
  • Bane of Enemies
  • Small stature/Size modifier to AB
  • Good Aim
  • Eldritch Master
  • Charisma modifier added during smites (Smite Good, Smite Evil, Smite Infidel)
  • Stormlord Enhanced Weapon bonus
  • Arcane Archer Enhance Arrows bonus
  • Circumstantial Bonuses
Maximum Magical Universal Save bonus: +20
Only Magical Sources are subject to this cap. This includes bonuses to saves provided from spells and gear. For example, + 5 to Fortitude Saves rings are taken into account for the cap.

Maximum Modified Ability Score: 50
For example, you cannot reach any higher than 50 dexterity, regardless of gear.

Maximum Ability Enhancement: 12
This is the maximum bonus to attribute points that you can get, period.

Maximum Gear Enhancement: 20
This is the maximum enhancement to weapons or armor. It is only a limit to what can be applied to the item; there is no cap for spells and other abilities. For example, barkskin could give you 24 AC if you have the appropriate ER’s and CL.

Magical Dodge Bonus Cap: 20
Dodge Armor Class bonuses stack with each other. Things that do not count towards the dodge cap include(but are not limited to):
  • Monk AC
  • Tumble
  • Dexterity Modifier
Things which do include(but are not limited to):
  • Gear Enhancement (Dodge Boots)
  • Divine Shield
  • Haste
  • Inspire Defense
  • Kaedrin Feats: Tempest Defense, Elaborate Parry, Heavy Armor Optimization Line, Weapon Supremacy, Swift Surge, Warding Flame, Superior Defense, Expert Tumbling.
Maximum Magical Bonus to Skills: 50
This does not include bonuses from vanilla feats. It does include bonuses from kaedrin created feats, spells, and gear enhancements.

Maximum Total Skill: 100
Tested using scripts. This does not include the 20 roll for the skill checks.

rpavlicek
Posts: 156

Re: Max Statistical Caps

Post#2 » Fri Nov 14, 2014 6:16 pm

Questions:

Does the Bard's Inspiration of Defense count towards the Dodge Cap limit?
As to the absolute ability bonus of +12, I assume this also applies to Owl's Insight even if your caster level is 26+?

Thanks!

AGhost_7
Posts: 2586

Re: Max Statistical Caps

Post#3 » Fri Nov 14, 2014 6:21 pm

Yes annnd yes.

Fan
Posts: 576

Re: Max Statistical Caps

Post#4 » Tue Mar 22, 2016 12:26 am

Someone with the permission should update AG7's post. This may cause confusion for new players!

There is NO MAGICAL AB/SAVE CAP (or a cap 50 right now which will not get hit by anyone) in trinity any more. HOORAY! :D

MortisCorpus
Posts: 1379

Re: Max Statistical Caps

Post#5 » Wed Mar 23, 2016 1:23 am

I would like a Proof on the edit of Ghost's work. I have changed it but want to make sure it is correct.
Dungeon Master, Administrator, Lord of Ahala
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AG_7's Resource Compilation

Fan
Posts: 576

Re: Max Statistical Caps

Post#6 » Wed Mar 23, 2016 2:14 am

The dodge bonus cap is still 20. We have the ability to change it in future but we didn't do it yet.

The modified ability cap and the maximum magical skill bonus cap is still 50. We won't change that in future.

I would also suggest to put 50 for the magical AB cap and the magical save cap. Although 50 is almost equivalent to infinity for those two but it is more accurate and reflect the current parameter we set right now.

MortisCorpus
Posts: 1379

Re: Max Statistical Caps

Post#7 » Wed Mar 23, 2016 5:19 pm

Final proof please.
Dungeon Master, Administrator, Lord of Ahala
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AG_7's Resource Compilation

Fan
Posts: 576

Re: Max Statistical Caps

Post#8 » Wed Mar 23, 2016 5:34 pm

Maximum Modified Ability Score: Infinity
For example, you can reach higher than 50 dexterity, but not with current gear.

change to

Maximum Modified Ability Score: 50
For example, you cannot reach higher than 50 dexterity.

Then I think it is all good.

Maximua
Posts: 43

Re: Max Statistical Caps

Post#9 » Mon Feb 13, 2017 9:34 am

Is dodge cap still 20?

Ariakus
Posts: 22

Re: Max Statistical Caps

Post#10 » Mon Feb 13, 2017 8:45 pm

According to the Content Library, the description for Epic Divine Shield is as follows:

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus and gain 1% concealment equal to your charisma bonus + 1% for each Epic Relevel attained. In addition to the Charisma bonus, an additional 5 AC bonus will be added for each Epic Relevel attained.

Assuming the description is correct, it is possible to get 45 Dodge AC from this feat. It better be, given all the Paladin items I have been buying and trading for :)

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